Tron Wiki
(Gallery clean up)
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{{Era|TE|TR2N}}
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{{Era|TB|TE|TR2N}}
 
{{InfoboxLocation
 
{{InfoboxLocation
 
|name=
 
|name=
 
|image= Tron_legacy_city_2.jpg
 
|image= Tron_legacy_city_2.jpg
 
|gallery= True
 
|region= The [[Grid]]
 
|region= The [[Grid]]
 
|points= [[Armory]]<br>[[End of Line Club]]<br>[[Game Arena]]<br>[[Light Cycle Grid]]
 
|points= [[Armory]]<br>[[End of Line Club]]<br>[[Game Arena]]<br>[[Light Cycle Grid]]
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The first beginnings of Tron City were in 1983 after the establishment of the Grid. It was expanded to accommodate a multitude of diverse programs and beyond the purely functional streets and buildings it eventually gained some of the less essential trappings of a society, such as a vast entertainment arena and nightclubs. One building in particular provides a significant point of interest; [[Flynn's Arcade]] in the [[real world]] has its very own digital simulation in Tron City and this modest structure in the heart of the city provides the entry point into the system for [[user]]s rezzing in from the real arcade.
 
The first beginnings of Tron City were in 1983 after the establishment of the Grid. It was expanded to accommodate a multitude of diverse programs and beyond the purely functional streets and buildings it eventually gained some of the less essential trappings of a society, such as a vast entertainment arena and nightclubs. One building in particular provides a significant point of interest; [[Flynn's Arcade]] in the [[real world]] has its very own digital simulation in Tron City and this modest structure in the heart of the city provides the entry point into the system for [[user]]s rezzing in from the real arcade.
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Until 1989, Tron's security squad had a skyscraper that served as ther headquarters until needed. ISO Towers were a main location of unrest, fueled by Basic riots against ISOs in their district.
   
 
Tron City was at one time a thriving metropolis of digital freedom where all types of [[program]]s functioned and intermingled. But ever since [[Clu 2]] took over the control of the Tron system from Kevin Flynn, it has become a dark, oppressed place of strict, regulated functions.
 
Tron City was at one time a thriving metropolis of digital freedom where all types of [[program]]s functioned and intermingled. But ever since [[Clu 2]] took over the control of the Tron system from Kevin Flynn, it has become a dark, oppressed place of strict, regulated functions.
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* The layout and design of the Tron City is strikingly similar to the Dark City of [http://kingdomhearts.wikia.com/wiki/World_That_Never_Was The World That Never Was] from ''[http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_II Kingdom Hearts II]''. This may be a subtle tribute to Square Enix for featuring the TRON universe in the game. Interestingly, ''[[TRON]]'' was the first Disney film that Square Enix requested to be featured in the game.
 
* The layout and design of the Tron City is strikingly similar to the Dark City of [http://kingdomhearts.wikia.com/wiki/World_That_Never_Was The World That Never Was] from ''[http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_II Kingdom Hearts II]''. This may be a subtle tribute to Square Enix for featuring the TRON universe in the game. Interestingly, ''[[TRON]]'' was the first Disney film that Square Enix requested to be featured in the game.
   
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[[es:Ciudad Tron]]
==Gallery==
 
<gallery position="center" orientation="landscape" captionalign="left">
 
Tron_City01.jpg|Sam arrives back in Tron City
 
Tronevolutiontxtscr_003-large.jpg|Streets
 
17_Bridge_sml.jpg|Bridge concept art
 
IMG_1528.PNG|Tron City as shown in TRON: Uprising
 
IMG_1534.PNG|A light cycle speeding past the city in TRON: Uprising
 
IMG_1535.PNG|Light cycles racing in Tron City
 
IMG_1550.PNG|Concept art from TRON: Uprising
 
IMG_1577.PNG|A distant view of Tron City
 
IMG_2173.PNG|A highway located in Tron City.
 
Dylan_Cole_Tron_Concept_Art_11a.jpg|Concept art
 
Dylan_Cole_Tron_Concept_Art_12a.jpg
 
Dylan_Cole_Tron_Concept_Art_10a.jpg|A Recognizer flying above the city.
 
Dylan_Cole_Tron_Concept_Art_06a.jpg
 
Dylan_Cole_Tron_Concept_Art_07a.jpg
 
Dylan_Cole_Tron_Concept_Art_08a.jpg
 
tron_legacy_under_the_tower_by_vyle_art-d3878ux.jpg
 
tron_legacy_12913387757563.jpg
 
</gallery>
 
 
[[Category:Key Locations]]
 
[[Category:Key Locations]]
 
[[Category:TRON Universe]]
 
[[Category:TRON Universe]]

Revision as of 05:40, 28 May 2013

Tron legacy city 2
Tron City
Geographical information
Region The Grid
Points of Interest Armory
End of Line Club
Game Arena
Light Cycle Grid
Other information
Designer Kevin Flynn
Clu 2
Owners Kevin Flynn (1983-1989)
Clu 2 (1989-2010)
Inhabitants Programs
Behind the scenes
Appearances TRON: Betrayal
TRON: Evolution
TRON: Legacy
TRON: Uprising
Gallery


Tron City is the main city in the Tron system. It is built on the Grid, Kevin Flynn's master creation, and is the pinnacle of his "digital frontier". It is constructed in a hexagonal shape, with a deep chasm surrounding its perimeter. Bridges connect it to the surrounding area and form highly defensible choke points against any surface-based aggression. The city, like the Grid around it, matches the darkened environment of the rest of the TRON system. The gloom is offset by brilliant white illumination, meandering throughout the city like circuits on on a printed circuit board.

The first beginnings of Tron City were in 1983 after the establishment of the Grid. It was expanded to accommodate a multitude of diverse programs and beyond the purely functional streets and buildings it eventually gained some of the less essential trappings of a society, such as a vast entertainment arena and nightclubs. One building in particular provides a significant point of interest; Flynn's Arcade in the real world has its very own digital simulation in Tron City and this modest structure in the heart of the city provides the entry point into the system for users rezzing in from the real arcade.

Until 1989, Tron's security squad had a skyscraper that served as ther headquarters until needed. ISO Towers were a main location of unrest, fueled by Basic riots against ISOs in their district.

Tron City was at one time a thriving metropolis of digital freedom where all types of programs functioned and intermingled. But ever since Clu 2 took over the control of the Tron system from Kevin Flynn, it has become a dark, oppressed place of strict, regulated functions.

Trivia

  • In 1989, its population was 16,453,479.
  • The layout and design of the Tron City is strikingly similar to the Dark City of The World That Never Was from Kingdom Hearts II. This may be a subtle tribute to Square Enix for featuring the TRON universe in the game. Interestingly, TRON was the first Disney film that Square Enix requested to be featured in the game.