Entertainment
 

Tron 2.0 (game)

From Tron Wiki, also known as "Tronpedia", working on 194 articles



"It's just a game!"

This article is written from a Real World perspective.


TRON 2.0 was a video game developed by Monolith Productions & produced by Buena Vista Interactive.

The video game is a continuation of the events that occurred in the movie TRON with no historical alterations. According to Dave Arnspiger, aka DaveTRON, Steven Lisberger doesn't consider Tron 2.0 canon, as it "it runs counter to the characters and themes he's already developed for TR2N the movie," and probably the Tron Universe. But, Arnspiger also added, "However, I think he'd consider using some of it."

Contents

[edit] Storyline


The player assumes the identity of Jet Bradley, son of Alan Bradley & Lora Bradley. Jet Bradley is an employee of ENCOM, the company featured in the movie TRON.

The rival company Future Control Industries, or fCon, perform a hostile takeover of the company so that they can gain access to the valuable technology needed to perform the laser digitization as seen in the movie. When Jet's father, Alan, is taken hostage by fCon employees for refusing to divulge the secret of the digitization technology, Jet is involuntarily transported into the computer world in a desperate effort to thwart fCon's nefarious plans.

Further complicating efforts is a malicious virus headed by a character named Thorne, which may also gain access to the technology & wreck havoc as a result of it.


[edit] Additional Characters

The list of character below are new characters not found in the movie TRON. It is not certain if these characters will remain canon should more media be released within the TRON universe.

[edit] Mercury

Mercury is a female humanoid computer program, voiced by Rebecca Romijn. She is known within the computer world as a champion lightcycle racer but also shows some combat skills during the course of the game.

An emerging romance between Mercury & Jet Bradley during the course of the game is suggested but never realized.


[edit] Ma3a

Ma3a is a female computer program voiced by Cindy Morgan. Unlike most other programs in the computer world, Ma3a is shaped like a sphere. When she was originally written by Alan Bradley in the March of 1988, she was known as Ma1a, followed by Ma2a in the June of 1996, and by 2003, Ma3a. Ma3a carries many of Laura Bradley's personality traits and even sounds like her (considering Cindy Morgan also played Laura in TRON). Speculation within ENCOM has led some employees to believe that part of Laura was digitized into Ma3a's code in the midst of the 1994 digitizing accident resulting in Laura's death. In March 2003, Alan Bradley was given the "Digital Pal" award for Ma3a.

[edit] Events since release

On the games release BVG had been very slow at release patches and modding tools. And when patches were released, they were plagued with bugs that worsed the already evident bugs in the retail copy. With a lack of support and faulty patches the large group of players that had been accumulated by the demos soon dwindled. The support that was given was either wrong or lacking in detail. Updates like a deathmatch mode for multiplayer was wrongly said to only be compatible with Microsoft XP. Later on at about november 2004, the killer app game for Xbox was announced, and by then fans of the PC game felt abandoned. At january 2005, the Tron Community Developer Group (or TCDG), consisting of major players and supporters of the game, tried to contact BVG about the situation. They were left waiting for a reply for 4 months, at the end of which they were told that 'circumstances have changed', and that BVG will could not help. And ,as of july 2005, they have removed the previous tron 2.0 website and replaced it with a page that gives to advice about any patches, editing tools, or any evidence that a tron 2.0 community exists.

[edit] Community

The Tron 2.0 community has remained defiant in keeping the game alive, even with no official support. They have made do with the editing tools provided and produced many excellent maps for all 3 multiplayer modes. Patches have been updated to allow the game to have more than 8 map pack installed on and stay stable. Tools have been made to check servers outside of the game, tools to install/uninstall map packs from the game. Tutorials to allow people to pick up map creating quickly have been published. Unofficial FAQs, current game news blogs, (more predominantly) forums and download sites have all been created.