Tron 2.0 (game)
From Tron Wiki, also known as "Tronpedia", working on 87 articles
TRON 2.0 was a video game developed by Monolith Productions & produced by Buena Vista Interactive.
The video game is a continuation of the events that occurred in the movie TRON with no historical alterations. According to Dave Arnspiger, aka DaveTRON, Steven Lisberger doesn't consider Tron 2.0 canon, as it "it runs counter to the characters and themes he's already developed for TRON 2 the movie," and probably the Tron Universe. But, Arnspiger also added, "However, I think he'd consider using some of it."
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[edit] Storyline
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Warning: The following text contain spoilers. If you haven't watched Tron or played Tron 2.0 and want to keep the spoilers unrevealed then please skip this article until you have watched the movie and/or played the game.
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The player assumes the identity of Jet Bradley, son of Alan Bradley & Lora. Jet Bradley is an employee of ENCOM, the company featured in the movie TRON.
The rival company Future Control Industries, or fCon, perform a hostile takeover of the company so that they can gain access to the valuable technology needed to perform the laser digitization as seen in the movie. When Jet's father, Alan, is taken hostage by fCon employees for refusing to divulge the secret of the digitization technology, Jet is involuntarily transported into the computer world in a desperate effort to thwart fCon's nefarious plans.
Further complicating efforts is a malicious virus headed by a character named Thorne, which may also gain access to the technology & wreck havoc as a result of it.
SPOILERS END
[edit] Additional Characters
The list of character below are new characters not found in the movie TRON. It is not certain if these characters will remain canon should more media be released within the TRON universe.
[edit] Mercury
Mercury is a female humanoid computer program, voiced by Rebecca Romijn. She is known within the computer world as a champion lightcycle racer but also shows some combat skills during the course of the game.
An emerging romance between Mercury & Jet Bradley during the course of the game is suggested but never realized.
[edit] Events since release
On the games release BVG had been very slow at release patches and modding tools. And when patches were released, they were plagued with bugs that worsed the already evident bugs in the retail copy. With a lack of support and faulty patches the large group of players that had been accumulated by the demos soon dwindled. The support that was given was either wrong or lacking in detail. Updates like a deathmatch mode for multiplayer was wrongly said to only be compatible with Microsoft XP. Later on at about november 2004, the killer app game for Xbox was announced, and by then fans of the PC game felt abandoned. At january 2005, the Tron Community Developer Group (or TCDG), consisting of major players and supporters of the game, tried to contact BVG about the situation. They were left waiting for a reply for 4 months, at the end of which they were told that 'circumstaqnces have changed', and that BVG will could not help. And ,as of july 2005, they have removed the previous tron 2.0 website and replaced it with a page that gives to advice about any patches, editing tools, or any evidence that a tron 2.0 community exists.
[edit] Community
The Tron 2.0 community has remained defiant in keeping the game alive, even with no official support. They have made do with the editing tools provided and produced many excellent maps for all 3 multiplayer modes. Patches have been updated to allow the game to have more than 8 map pack installed on and stay stable. Tools have been made to check servers outside of the game, tools to install/uninstall map packs from the game. Tutorials to allow people to pick up map creating quickly have been published. Unofficial FAQs,current game news blogs, (more predominantly) forums and download sites have all been created.

