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''For more information on the program, Tron and the story that started the TRON mythology, see [[Tron]] and [[TRON]] ''
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''For more information on the program, Tron and the story that started the TRON mythology, see [[Tron]] and [[TRON]]''
{{Realworld}}
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{{realworld}}
 
 
{{clear}}
 
{{clear}}
   
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==Canon==
 
==Canon==
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{{Main|Canon}}
 
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:''Main article: [[Canon]]''
   
 
There are three different storylines in the ''TRON'' mythology.
 
There are three different storylines in the ''TRON'' mythology.
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*[[TRON: Evolution#PSP Version|TRON: Evolution (PSP)]] (1989)
 
*[[TRON: Evolution#PSP Version|TRON: Evolution (PSP)]] (1989)
 
*[[TRON: Evolution]] (1989)
 
*[[TRON: Evolution]] (1989)
*[[TRON: Uprising]] (between 1989 and 2010)
 
 
*[[TRON: Legacy]] (2010)
 
*[[TRON: Legacy]] (2010)
 
*[[TRON: Identity]] (2023)
 
*[[TRON: Identity]] (2023)
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===The rise and fall of Kevin Flynn===
 
===The rise and fall of Kevin Flynn===
   
In 1980, [[ENCOM]], an American technology company in California, brings their first mainframe online, which had the greatest state-of-the-art technology at the time. That same year, computer programmer and hacker [[Kevin Flynn]] gets his doctorate from Caltech and joins ENCOM. He soon climbs up the ranks and becomes a lead software engineer. In his spare time, he begins writing video games on his private terminal at the ENCOM offices including [[Matrix Blaster]], [[Vice Squad]], [[Lightcycles (game)|Lightcycle]] and what would be his most popular title, [[Space Paranoids]].
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In 1980, [[ENCOM]], an American technology company in California brings their first mainframe online, which had the greatest state-of-the-art technology at the time. That same year, computer programmer and hacker [[Kevin Flynn]] gets his doctorate from Caltech and joins ENCOM. He soon climbs up the ranks and becomes a lead software engineer. In his spare time, he begins writing video games on his private terminal at the ENCOM offices including [[Matrix Blaster]], [[Vice Squad]], [[Lightcycles (game)|Lightcycle]] and what would be his most popular title, [[Space Paranoids]].
   
 
In 1981, Flynn was ready to present his video games to the executives at ENCOM but when he went to his terminal to pull up the game files, he discovered that they were stolen. Three months later, another software engineer named [[Ed Dillinger]] presents ENCOM with Flynn's games, claiming them as his own creations. The games became extremely popular at arcades and ENCOM's profits soar. As a result Dillinger gets promoted to Senior Executive VP and fires Flynn. Shortly after, Flynn opens up [[Flynn's Arcade]], which turns out to be very popular with gamers.
 
In 1981, Flynn was ready to present his video games to the executives at ENCOM but when he went to his terminal to pull up the game files, he discovered that they were stolen. Three months later, another software engineer named [[Ed Dillinger]] presents ENCOM with Flynn's games, claiming them as his own creations. The games became extremely popular at arcades and ENCOM's profits soar. As a result Dillinger gets promoted to Senior Executive VP and fires Flynn. Shortly after, Flynn opens up [[Flynn's Arcade]], which turns out to be very popular with gamers.
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By 1982, ENCOM has become a very powerful company and begins work on digitization hardware, which allows matter to be transported at a molecular level. In order to control the steadily increasing advanced hardware, a program (originally a chess program created by Dillinger) called the [[Master Control Program]] (MCP) was created to administrate the entire ENCOM mainframe. Dillinger secretly added some hidden functions in the MCP that allowed it to appropriate other programs it comes across, using the appropriated program's functions to become bigger and more powerful. Eventually, the MCP becomes self-aware and starts to become obsessed with power. It soon starts hacking and stealing programs and code from military, government and bank mainframes from around the world.
 
By 1982, ENCOM has become a very powerful company and begins work on digitization hardware, which allows matter to be transported at a molecular level. In order to control the steadily increasing advanced hardware, a program (originally a chess program created by Dillinger) called the [[Master Control Program]] (MCP) was created to administrate the entire ENCOM mainframe. Dillinger secretly added some hidden functions in the MCP that allowed it to appropriate other programs it comes across, using the appropriated program's functions to become bigger and more powerful. Eventually, the MCP becomes self-aware and starts to become obsessed with power. It soon starts hacking and stealing programs and code from military, government and bank mainframes from around the world.
   
Meanwhile, Flynn tries to hack into ENCOM's mainframe to find evidence that Dillinger stole his games. Using his hacking program [[Clu]], Flynn gets booted out of the system and Clu is appropriated by the MCP. [[Alan Bradley]], programmer of the security program Tron, finds out about Flynn's hacking attempt (which caused the MCP to deny Alan access to Tron as a security precaution) and reluctantly decides to help Flynn hack into ENCOM's mainframe by using his girlfriend [[Lora Bradley|Lora's]] direct terminal. Flynn starts to hack into the terminal when the MCP discovers Flynn and shoots him with Lora's experimental digitizing gun. Flynn gets digitized and is transported into cyberspace, where he meets Tron, a prisoner of the MCP. The MCP forces all computer programs that believe in the users to play gladiator video games (based off Flynn's own video games) until they [[derezz]]. With the help of Flynn, Tron manages to escape the [[Game Grid]] and the two find their way to the MCP. Using his identity disk, Tron destroys the MCP and ends its reign of tyrannical rule. Flynn gets the evidence that Dillinger stole his games and becomes VP of Creative Development at ENCOM. ENCOM becomes the largest video game company in the world. Flynn never tells Alan or Lora about his experience in the cyberspace and keeps it a secret. Flynn then creates a video game in 1983 called "TRON", based on Alan's program name. The game is basically a recreation of his adventure on the game grid. Flynn also starts calling Alan "Tron" as a nickname.
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Meanwhile, Flynn tries to hack into ENCOM's mainframe to find evidence that Dillinger stole his games. Using his hacking program [[Clu]], Flynn gets booted out of the system and Clu is appropriated by the MCP. [[Alan Bradley]], programmer of the security program Tron, finds out about Flynn's hacking attempt (which caused the MCP to deny Alan access to Tron as a security precaution) and reluctantly decides to help Flynn hack into ENCOM's mainframe by using his girlfriend [[Lora Bradley|Lora's]] direct terminal. Flynn starts to hack into the terminal when the MCP discovers Flynn and shoots him with Lora's experimental digitizing gun. Flynn gets digitized and is transported into cyberspace, where he meets Tron, a prisoner of the MCP. The MCP forces all computer programs that believe in the users to play gladiator video games (based off Flynn's own video games) until they [[derezz]]. With the help of Flynn, Tron manages to escape the [[Game Grid]] and the two find their way to the MCP. Using his identity disk, Tron destroys the MCP and ends its reign of tyrannical rule. Flynn gets the evidence that Dillinger stole his games and becomes VP of Creative Development at ENCOM. ENCOM becomes the largest video game company in the world. Flynn never tells Alan or Lora about his experience in the cyberspace and keeps it a secret. Flynn then creates a video game in 1983 called "TRON", based off of Alan's program name. The game is basically a recreation of his adventure on the game grid. Flynn also starts calling Alan "Tron" as a nickname.
   
 
===Flynn's family===
 
===Flynn's family===
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In November 1989, Flynn disappears without a trace, leaving behind 7 year old Sam as well as ENCOM and his fortune. After searching for Kevin, he was presumed dead and Sam lived with his grandparents until he was an adult. During high school at Wellminster Academy Sam shows reckless/risk taking behavior at the school, tagging the symbol "89" on desks and walls, getting into fights, and stunts on his motorcycle in the school's parking lot. According to Alan Bradley, these antisocial activities are his way of getting other people to take a deeper interest in finding his father, who Sam believes is still alive.
 
In November 1989, Flynn disappears without a trace, leaving behind 7 year old Sam as well as ENCOM and his fortune. After searching for Kevin, he was presumed dead and Sam lived with his grandparents until he was an adult. During high school at Wellminster Academy Sam shows reckless/risk taking behavior at the school, tagging the symbol "89" on desks and walls, getting into fights, and stunts on his motorcycle in the school's parking lot. According to Alan Bradley, these antisocial activities are his way of getting other people to take a deeper interest in finding his father, who Sam believes is still alive.
   
In 1997, Sam joins a capoeira martial arts troupe from Brazil and begins to train with them. After 2000, the school notices his social skills have immensely improved and is much more calm when confrontations. He is accepted into Caltech, his father's ''alma mate''r, into the best matriculating class of 2001.
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In 1997, Sam joins a capoeira martial arts troupe from Brazil and begins to train with them. After 2000, the school notices his social skills have immensely improved and is much more calm when confrontations. He is accepted into Caltech, his father's ''alma mater'', into the matriculating class of 2001.
   
 
[[Category:TRON Universe]]
 
[[Category:TRON Universe]]
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