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|name=TRON Solar Sailer
 
|name=TRON Solar Sailer
 
|image=[[Image:Tron Solar Sailer.jpg]]
 
|image=[[Image:Tron Solar Sailer.jpg]]
|developer=Mattel
+
|developer=APh Technological Consulting
 
|publisher=Mattel
 
|publisher=Mattel
 
|system=Intellivision (requires IntelliVoice Voice Synthesis Module)
 
|system=Intellivision (requires IntelliVoice Voice Synthesis Module)

Revision as of 20:25, 30 January 2011

[[File:Tron Solar Sailer|250px]]
TRON Solar Sailer
Developer APh Technological Consulting
Publisher Mattel
Game System Intellivision (requires IntelliVoice Voice Synthesis Module)
Release Date 1982
Genre Scrolling Shoot-em-up
Number of Players 1


TRON Solar Sailer is a videogame developed by Mattel Electronics that was released for the Intellivision.

Gameplay

In the first part of the game, you control a Solar Sailer that must reach a transport beam that will take you to the next sector. To get there, you must travel along the energy beams while watching out for Game Tanks and Recognizers. The player can fire shots at both these targets, but these will drain energy from the beam you're on, and when the beam is out of energy, it's game over. Make sure you switch beams often so that you'll stay in the game. Once you reach the transport beam, you must enter the code that Alan gives you at the start of the sector in order to proceed to the next sector. When you get all the way to the Master Control Program, the second part of the game starts, the "decoding phase". To retain control, the MCP must make continuous data transmissions. Large zeroes and ones will fly out at the player, who must intercept and capture them with Bit, then enter them correctly into a display. Stop enough transmissions, and the player will overload the Master Control Program...and win 50,000 points!

Trivia

Screenshots

External Link