(Added additional details for Alpha. Will start doing Beta tomorrow.) Tag: rte-source |
mNo edit summary Tag: rte-source |
||
(13 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
<div style="font-size:12pt;color:#FF0000;">Alpha</div> |
<div style="font-size:12pt;color:#FF0000;">Alpha</div> |
||
<div style="font-size:12pt;color:#00FF40;">Beta</div> |
<div style="font-size:12pt;color:#00FF40;">Beta</div> |
||
+ | <div style="font-size:12pt;color:#FFFF00;">Gold</div> |
||
− | + | Higher level subroutines usually have an increased [[energy]] cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available. |
|
To get better versions, a player must either find them while traveling through the game or use an [[Code_Optimization_Ware|Optimizer]] to upgrade the subroutines they have. |
To get better versions, a player must either find them while traveling through the game or use an [[Code_Optimization_Ware|Optimizer]] to upgrade the subroutines they have. |
||
Line 24: | Line 25: | ||
| [[Rod (TRON_2.0)#PRod (Rod Primitive)|PRod (Rod Primitive)]]* || [[Rod (TRON_2.0)|Rod]] || [[File:Rod primitive icon.png]] || Melee, stun enemy and drain health |
| [[Rod (TRON_2.0)#PRod (Rod Primitive)|PRod (Rod Primitive)]]* || [[Rod (TRON_2.0)|Rod]] || [[File:Rod primitive icon.png]] || Melee, stun enemy and drain health |
||
|- |
|- |
||
− | | [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div> |
+ | | [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div>Energy Pellets: 5<br /> |
⚫ | |||
Blast Spread: Wide<br /> |
Blast Spread: Wide<br /> |
||
Damage: High (Close Range)<br /> |
Damage: High (Close Range)<br /> |
||
Energy Use: Base<br /> |
Energy Use: Base<br /> |
||
+ | |||
⚫ | |||
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div> |
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div> |
||
⚫ | |||
+ | Blast Spread: Reduced 30%<br /> |
||
+ | Energy Use: Increased by 10%<br /> |
||
+ | |||
+ | <div style="font-size:12pt;color:#FFFF00;"><u>Gold</u></div> |
||
+ | Energy Pellets: 7<br /> |
||
+ | Blast Spread: Reduced 50%<br /> |
||
+ | Energy Use: Increased 20% |
||
|- |
|- |
||
− | | [[Rod (TRON_2.0)#LOL Rifle|LOL]] || Rod || [[File:Rod lol icon.png]] || Sniper rifle, scope zoom |
+ | | [[Rod (TRON_2.0)#LOL Rifle|LOL]] || Rod || [[File:Rod lol icon.png]] || Sniper rifle, scope zoom<br /> |
⚫ | |||
+ | |||
+ | <div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div> |
||
+ | Fire Rate: Slow<br /> |
||
+ | Damage: High (Headshot)<br /> |
||
+ | Energy Use: Base |
||
+ | <br /><br /> |
||
+ | |||
+ | <div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div> |
||
+ | Fire Rate: 50% Faster<br /> |
||
+ | Damage: Increased 20%<br /> |
||
+ | Energy Use: Increased 10%<br /> |
||
+ | <br /> |
||
+ | |||
+ | <div style="font-size:12pt;color:#FFFF00;"><u>Gold</u></div> |
||
+ | Fire Rate: 120% Faster<br /> |
||
+ | Damage: Increased 50%<br /> |
||
+ | Energy Use: Increased 20%<br /> |
||
+ | |||
|- |
|- |
||
| [[Ball#Ball Primitive|Ball (Ball Primitive)]]* || [[Ball]] || [[File:Ball primitive icon.png]] || Timed grenade |
| [[Ball#Ball Primitive|Ball (Ball Primitive)]]* || [[Ball]] || [[File:Ball primitive icon.png]] || Timed grenade |
Revision as of 03:24, 28 December 2015
A Subroutine is an item in TRON 2.0 and TRON: Evolution that provides a new weapon, protection, or a utility/performance enhancement.
Every subroutine can be one of 3 levels, from weakest to strongest:
Higher level subroutines usually have an increased energy cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
To get better versions, a player must either find them while traveling through the game or use an Optimizer to upgrade the subroutines they have.
Weapon Subroutines
Subroutine | Primitive | Icon | Description |
---|---|---|---|
Disc (Disc Primitive)* | Disc | No energy cost, guidable flight path | |
Sequencer | Disc | Throw multiple discs sequentially, up to 4 in the air | |
Cluster | Disc | Explode the disc in midair or on impact | |
PRod (Rod Primitive)* | Rod | Melee, stun enemy and drain health | |
Suffusion | Rod | Shotgun, powerful short-range, inaccurate long-range. Alpha Energy Pellets: 5Blast Spread: Wide Beta
Energy Pellets: 6 Gold
Energy Pellets: 7 | |
LOL | Rod | Sniper rifle, scope zoom
Alpha
Fire Rate: Slow Beta
Fire Rate: 50% Faster Gold
Fire Rate: 120% Faster | |
Ball (Ball Primitive)* | Ball | Timed grenade | |
Ball Launcher | Ball | Rocket launcher/RPG | |
Drunken Dims | Ball | Shoots multiple inaccurate exploding grenades, good at short-range | |
Blaster (Mesh Primitive)* | Mesh | Machine gun, low damage, inaccurate | |
Energy Claw | Mesh | Melee, drain energy and health | |
Prankster Bit | Mesh | Guided missile that creates black hole on impact/detonation |
* Primitives are always equipped and have no Subroutine object in Jet's inventory.
Armor Subroutines
Subroutine | Description |
---|---|
Submask | Head, damage reduction 10/12/15% |
Encryption | Chest, damage reduction 15/25/30% |
Peripheral Seal | Arms, damage reduction 8/9/12% |
Support Safeguard | Legs, damage reduction 8/9/12% |
Base Damping | Feet, damage reduction 5/7/8% |
Viral Shield | Reduce chance of memory corruption by 30/50/75% |
Utility Subroutines
Subroutine | Description |
---|---|
Fuzzy Signature | Reduces noise while moving 25/50/75% |
Power Block | After blocking an enemy disc, fires a charge straight out at crosshairs |
Megahurtz | Increases all weapon dmg and energy cost |
Corrosion | All attacks poison enemy, doing damage over time, increased cost |
Primitive Charge | Increases all primitives dmg 20/40/60% |
Triangulation | Reduced zoom sway, additional ranges for all weapons |
Y-Amp | Additional jump height 15/30/45% |
Profiler | Display information about target, higher version provides more info |
Virus Scan | Show subroutines infected, higher versions detect which and disinfect during d/l |