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(Added additional details for Alpha. Will start doing Beta tomorrow.)
Tag: rte-source
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<div style="font-size:12pt;color:#FF0000;">Alpha</div>
 
<div style="font-size:12pt;color:#FF0000;">Alpha</div>
 
<div style="font-size:12pt;color:#00FF40;">Beta</div>
 
<div style="font-size:12pt;color:#00FF40;">Beta</div>
  +
<div style="font-size:12pt;color:#FFFF00;">Gold</div>
<div style="font-size:12pt;color:#FFFF00;">Gold</div>Higher level subroutines usually have an increased [[energy]] cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
+
Higher level subroutines usually have an increased [[energy]] cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
   
 
To get better versions, a player must either find them while traveling through the game or use an [[Code_Optimization_Ware|Optimizer]] to upgrade the subroutines they have.
 
To get better versions, a player must either find them while traveling through the game or use an [[Code_Optimization_Ware|Optimizer]] to upgrade the subroutines they have.
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| [[Rod (TRON_2.0)#PRod (Rod Primitive)|PRod (Rod Primitive)]]* || [[Rod (TRON_2.0)|Rod]] || [[File:Rod primitive icon.png]] || Melee, stun enemy and drain health
 
| [[Rod (TRON_2.0)#PRod (Rod Primitive)|PRod (Rod Primitive)]]* || [[Rod (TRON_2.0)|Rod]] || [[File:Rod primitive icon.png]] || Melee, stun enemy and drain health
 
|-
 
|-
| [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div>
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| [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div>Energy Pellets: 5<br />
Energy Pellets: 5<br />
 
 
Blast Spread: Wide<br />
 
Blast Spread: Wide<br />
 
Damage: High (Close Range)<br />
 
Damage: High (Close Range)<br />
 
Energy Use: Base<br />
 
Energy Use: Base<br />
  +
<br />
 
 
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div>
 
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div>
 
Energy Pellets: 6<br />
  +
Blast Spread: Reduced 30%<br />
  +
Energy Use: Increased by 10%<br />
  +
  +
<div style="font-size:12pt;color:#FFFF00;"><u>Gold</u></div>
  +
Energy Pellets: 7<br />
  +
Blast Spread: Reduced 50%<br />
  +
Energy Use: Increased 20%
 
|-
 
|-
| [[Rod (TRON_2.0)#LOL Rifle|LOL]] || Rod || [[File:Rod lol icon.png]] || Sniper rifle, scope zoom
+
| [[Rod (TRON_2.0)#LOL Rifle|LOL]] || Rod || [[File:Rod lol icon.png]] || Sniper rifle, scope zoom<br />
 
<br />
  +
  +
<div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div>
  +
Fire Rate: Slow<br />
  +
Damage: High (Headshot)<br />
  +
Energy Use: Base
  +
<br /><br />
  +
  +
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div>
  +
Fire Rate: 50% Faster<br />
  +
Damage: Increased 20%<br />
  +
Energy Use: Increased 10%<br />
  +
<br />
  +
  +
<div style="font-size:12pt;color:#FFFF00;"><u>Gold</u></div>
  +
Fire Rate: 120% Faster<br />
  +
Damage: Increased 50%<br />
  +
Energy Use: Increased 20%<br />
  +
 
|-
 
|-
 
| [[Ball#Ball Primitive|Ball (Ball Primitive)]]* || [[Ball]] || [[File:Ball primitive icon.png]] || Timed grenade
 
| [[Ball#Ball Primitive|Ball (Ball Primitive)]]* || [[Ball]] || [[File:Ball primitive icon.png]] || Timed grenade

Revision as of 03:24, 28 December 2015

A Subroutine is an item in TRON 2.0 and TRON: Evolution that provides a new weapon, protection, or a utility/performance enhancement.

Every subroutine can be one of 3 levels, from weakest to strongest:

Alpha
Beta
Gold

Higher level subroutines usually have an increased energy cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.

To get better versions, a player must either find them while traveling through the game or use an Optimizer to upgrade the subroutines they have.

Weapon Subroutines

Subroutine Primitive Icon Description
Disc (Disc Primitive)* Disc Disc primitive icon No energy cost, guidable flight path
Sequencer Disc Disc sequencer icon Throw multiple discs sequentially, up to 4 in the air
Cluster Disc Disc cluster icon Explode the disc in midair or on impact
PRod (Rod Primitive)* Rod Rod primitive icon Melee, stun enemy and drain health
Suffusion Rod Rod suffusion icon Shotgun, powerful short-range, inaccurate long-range.

Alpha
Energy Pellets: 5

Blast Spread: Wide
Damage: High (Close Range)
Energy Use: Base

Beta

Energy Pellets: 6
Blast Spread: Reduced 30%
Energy Use: Increased by 10%

Gold

Energy Pellets: 7
Blast Spread: Reduced 50%
Energy Use: Increased 20%

LOL Rod Rod lol icon Sniper rifle, scope zoom


Alpha

Fire Rate: Slow
Damage: High (Headshot)
Energy Use: Base

Beta

Fire Rate: 50% Faster
Damage: Increased 20%
Energy Use: Increased 10%

Gold

Fire Rate: 120% Faster
Damage: Increased 50%
Energy Use: Increased 20%

Ball (Ball Primitive)* Ball Ball primitive icon Timed grenade
Ball Launcher Ball Ball launcher icon Rocket launcher/RPG
Drunken Dims Ball Ball drunken dims icon Shoots multiple inaccurate exploding grenades, good at short-range
Blaster (Mesh Primitive)* Mesh Mesh primitive icon Machine gun, low damage, inaccurate
Energy Claw Mesh Mesh energy claw icon Melee, drain energy and health
Prankster Bit Mesh Mesh prankster bit icon Guided missile that creates black hole on impact/detonation

* Primitives are always equipped and have no Subroutine object in Jet's inventory.

Armor Subroutines

Subroutine Description
Submask Head, damage reduction 10/12/15%
Encryption Chest, damage reduction 15/25/30%
Peripheral Seal Arms, damage reduction 8/9/12%
Support Safeguard Legs, damage reduction 8/9/12%
Base Damping Feet, damage reduction 5/7/8%
Viral Shield Reduce chance of memory corruption by 30/50/75%

Utility Subroutines

Subroutine Description
Fuzzy Signature Reduces noise while moving 25/50/75%
Power Block After blocking an enemy disc, fires a charge straight out at crosshairs
Megahurtz Increases all weapon dmg and energy cost
Corrosion All attacks poison enemy, doing damage over time, increased cost
Primitive Charge Increases all primitives dmg 20/40/60%
Triangulation Reduced zoom sway, additional ranges for all weapons
Y-Amp Additional jump height 15/30/45%
Profiler Display information about target, higher version provides more info
Virus Scan Show subroutines infected, higher versions detect which and disinfect during d/l