(Added the "Beta" details.) Tag: rte-source |
(Woops. Missed that.) Tag: rte-source |
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| [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div> |
| [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range.<br /><br /><div style="font-size:12pt;color:#FF0000;"><u>Alpha</u></div> |
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Energy Pellets: 5<br /> |
Energy Pellets: 5<br /> |
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− | Blast Spread: Wide |
+ | Blast Spread: Wide<br /> |
Damage: High (Close Range)<br /> |
Damage: High (Close Range)<br /> |
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Energy Use: Base<br /> |
Energy Use: Base<br /> |
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<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div> |
<div style="font-size:12pt;color:#00FF40;"><u>Beta</u></div> |
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+ | |||
Energy Pellets: 6<br /> |
Energy Pellets: 6<br /> |
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Blast Spread: Reduced 30%<br /> |
Blast Spread: Reduced 30%<br /> |
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Energy Use: Increased by 10%<br /> |
Energy Use: Increased by 10%<br /> |
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<br /> |
<br /> |
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+ | |||
<div style="font-size:12pt;color:#FFFF00;">Gold</div> |
<div style="font-size:12pt;color:#FFFF00;">Gold</div> |
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Revision as of 00:14, 25 December 2015
A Subroutine is an item in TRON 2.0 and TRON: Evolution that provides a new weapon, protection, or a utility/performance enhancement.
Every subroutine can be one of 3 levels, from weakest to strongest:
Higher level subroutines usually have an increased energy cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
To get better versions, a player must either find them while traveling through the game or use an Optimizer to upgrade the subroutines they have.
Weapon Subroutines
Subroutine | Primitive | Icon | Description |
---|---|---|---|
Disc (Disc Primitive)* | Disc | No energy cost, guidable flight path | |
Sequencer | Disc | Throw multiple discs sequentially, up to 4 in the air | |
Cluster | Disc | Explode the disc in midair or on impact | |
PRod (Rod Primitive)* | Rod | Melee, stun enemy and drain health | |
Suffusion | Rod | Shotgun, powerful short-range, inaccurate long-range. Alpha
Energy Pellets: 5 Beta
Energy Pellets: 6 Gold
| |
LOL | Rod | Sniper rifle, scope zoom | |
Ball (Ball Primitive)* | Ball | Timed grenade | |
Ball Launcher | Ball | Rocket launcher/RPG | |
Drunken Dims | Ball | Shoots multiple inaccurate exploding grenades, good at short-range | |
Blaster (Mesh Primitive)* | Mesh | Machine gun, low damage, inaccurate | |
Energy Claw | Mesh | Melee, drain energy and health | |
Prankster Bit | Mesh | Guided missile that creates black hole on impact/detonation |
* Primitives are always equipped and have no Subroutine object in Jet's inventory.
Armor Subroutines
Subroutine | Description |
---|---|
Submask | Head, damage reduction 10/12/15% |
Encryption | Chest, damage reduction 15/25/30% |
Peripheral Seal | Arms, damage reduction 8/9/12% |
Support Safeguard | Legs, damage reduction 8/9/12% |
Base Damping | Feet, damage reduction 5/7/8% |
Viral Shield | Reduce chance of memory corruption by 30/50/75% |
Utility Subroutines
Subroutine | Description |
---|---|
Fuzzy Signature | Reduces noise while moving 25/50/75% |
Power Block | After blocking an enemy disc, fires a charge straight out at crosshairs |
Megahurtz | Increases all weapon dmg and energy cost |
Corrosion | All attacks poison enemy, doing damage over time, increased cost |
Primitive Charge | Increases all primitives dmg 20/40/60% |
Triangulation | Reduced zoom sway, additional ranges for all weapons |
Y-Amp | Additional jump height 15/30/45% |
Profiler | Display information about target, higher version provides more info |
Virus Scan | Show subroutines infected, higher versions detect which and disinfect during d/l |