Tron Wiki
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{{Era|Tron20}}
A '''Subroutine''' is an item in [[Tron 2.0 (game)|Tron 2.0]] that provides a new weapon, protection, or a utility/performance enhancement. Every subroutine can be one of 3 levels, from weakest to strongest: Alpha, Beta, Gold. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
 
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A '''Subroutine''' is an item in ''[[TRON 2.0]]'' and ''[[TRON: Evolution]]'' that provides a new weapon, protection, or a utility/performance enhancement.
   
 
Every subroutine can be one of 3 levels, from weakest to strongest: Alpha, Beta, Gold. Higher level subroutines usually have an increased [[energy]] cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.
== Combat Subroutines ==
 
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To get better versions, a player must either find them while traveling through the game or use an [[Code_Optimization_Ware|Optimizer]] to upgrade the subroutines they have.
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__TOC__
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== Weapon Subroutines ==
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
 
! Subroutine !! Primitive !! Icon !! Description
 
|-
 
|-
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| [[Disc Primitive|Disc (Disc Primitive)]]* || [[Disc Primitive|Disc]] || [[File:Disc primitive icon.png]] || No energy cost, guidable flight path
! Subroutine !! Primitive !! Description
 
 
|-
 
|-
| Disk Primitive* || Disk || [[Identity Disk]], no subroutine, always equipped, no energy cost
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| [[Disc Primitive#Sequencer Disc|Sequencer]] || Disc || [[File:Disc sequencer icon.png]] || Throw multiple discs sequentially, up to 4 in the air
 
|-
 
|-
 
| [[Disc Primitive#Cluster Disc|Cluster]] || Disc || [[File:Disc cluster icon.png]] || Explode the disc in midair or on impact
| Sequencer || Disk || Throw multiple disk sequentially, up to 4 in the air
 
 
|-
 
|-
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| [[Rod (TRON_2.0)#PRod (Rod Primitive)|PRod (Rod Primitive)]]* || [[Rod (TRON_2.0)|Rod]] || [[File:Rod primitive icon.png]] || Melee, stun enemy and drain health
| Cluster || Disk || Explode the disk in midair or on impact
 
 
|-
 
|-
 
| [[Rod (TRON_2.0)#Suffusion Rod|Suffusion]] || Rod || [[File:Rod suffusion icon.png]] || Shotgun, powerful short-range, inaccurate long-range
| Rod Primitive* || Rod || Melee, stun enemy and drain health
 
 
|-
 
|-
 
| [[Rod (TRON_2.0)#LOL Rifle|LOL]] || Rod || [[File:Rod lol icon.png]] || Sniper rifle, scope zoom
| Suffusion || Rod || Shotgun, powerful short-range, inaccurate long-range
 
 
|-
 
|-
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| [[Ball#Ball Primitive|Ball (Ball Primitive)]]* || [[Ball]] || [[File:Ball primitive icon.png]] || Timed grenade
| LOL || Rod || Sniper rifle, scope zoom
 
 
|-
 
|-
 
| [[Ball#Ball Launcher|Ball Launcher]] || Ball || [[File:Ball launcher icon.png]] || Rocket launcher/RPG
| Ball Primitive* || Ball || Timed grenade
 
 
|-
 
|-
 
| [[Ball#Drunken Dims|Drunken Dims]] || Ball || [[File:Ball drunken dims icon.png]] || Shoots multiple inaccurate exploding grenades, good at short-range
| Ball Launcher || Ball || Rocket launcher/RPG
 
 
|-
 
|-
 
| [[Mesh#Mesh Primitive|Blaster (Mesh Primitive)]]* || [[Mesh]] || [[File:Mesh primitive icon.png]] || Machine gun, low damage, inaccurate
| Drunken Dims || Ball || Shoots multiple inaccurate exploding grenades, good at short-range
 
 
|-
 
|-
 
| [[Mesh#Energy Claw|Energy Claw]] || Mesh || [[File:Mesh energy claw icon.png]] || Melee, drain energy and health
| Blaster (Mesh Primitive)* || Mesh || Machine gun, low damage, inaccurate
 
 
|-
 
|-
 
| [[Mesh#Prankster Bit|Prankster Bit]] || Mesh || [[File:Mesh prankster bit icon.png]] || Guided missile that creates black hole on impact/detonation
| Energy Claw || Mesh || Melee, drain energy and health
 
|-
 
| Prankster Bit || Mesh || Guided missile that creates black hole on impact/detonation
 
 
|}
 
|}
<nowiki>*</nowiki> Primitives are always equipped
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<nowiki>*</nowiki> Primitives are always equipped and have no Subroutine object in [[Jet Bradley|Jet's]] inventory.
   
== Defense Subroutines ==
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== Armor Subroutines ==
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
|-
 
 
! Subroutine !! Description
 
! Subroutine !! Description
 
|-
 
|-
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| Base Damping || Feet, damage reduction 5/7/8%
 
| Base Damping || Feet, damage reduction 5/7/8%
 
|-
 
|-
| Viral Shield || Reduce change of memory corruption
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| Viral Shield || Reduce chance of memory corruption by 30/50/75%
 
|}
 
|}
   
 
== Utility Subroutines ==
 
== Utility Subroutines ==
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
 
{| border="1" cellspacing="0" style="border-collapse:collapse;" cellpadding="5"
|-
 
 
! Subroutine !! Description
 
! Subroutine !! Description
 
|-
 
|-
| Fuzzy Signature || Reduces noise while moving
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| Fuzzy Signature || Reduces noise while moving 25/50/75%
 
|-
 
|-
| Power Block || After blocking an enemy disk, fires a charge straight out at crosshairs
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| Power Block || After blocking an enemy disc, fires a charge straight out at crosshairs
 
|-
 
|-
 
| Megahurtz || Increases all weapon dmg and energy cost
 
| Megahurtz || Increases all weapon dmg and energy cost
 
|-
 
|-
| Corrosion || All attacks poison enemy, doing damage over time
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| Corrosion || All attacks poison enemy, doing damage over time, increased cost
 
|-
 
|-
| Primitive Charge || Increases all primitive weapon dmg and energy cost
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| Primitive Charge || Increases all primitives dmg 20/40/60%
 
|-
 
|-
| Triangulation || Provides a zooming scope, additional zoom range for LOL
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| Triangulation || Reduced zoom sway, additional ranges for all weapons
 
|-
 
|-
| Y-Amp || Additional jump height and air control
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| Y-Amp || Additional jump height 15/30/45%
 
|-
 
|-
 
| Profiler || Display information about target, higher version provides more info
 
| Profiler || Display information about target, higher version provides more info
 
|-
 
|-
| Virus Scan || Show which subroutines infected before download, higher versions can disinfect during d/l
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| Virus Scan || Show subroutines infected, higher versions detect which and disinfect during d/l
 
|}
 
|}
[[Category:Tron 2.0]]
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[[Category:Objects]]
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[[Category:Non-Canon]]
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[[Category:TRON 2.0]]
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[[Category:TRON: Evolution]]

Revision as of 16:49, 21 September 2012

A Subroutine is an item in TRON 2.0 and TRON: Evolution that provides a new weapon, protection, or a utility/performance enhancement.

Every subroutine can be one of 3 levels, from weakest to strongest: Alpha, Beta, Gold. Higher level subroutines usually have an increased energy cost or apply a higher cost to a weapon. In the memory ring, an alpha subroutine fills three blocks, a beta fills two blocks, and a gold fills one block. The configuration of blocks in the memory ring is tied to the computer system; an older computer will have less memory and therefore fewer blocks available.

To get better versions, a player must either find them while traveling through the game or use an Optimizer to upgrade the subroutines they have.

Weapon Subroutines

Subroutine Primitive Icon Description
Disc (Disc Primitive)* Disc Disc primitive icon No energy cost, guidable flight path
Sequencer Disc Disc sequencer icon Throw multiple discs sequentially, up to 4 in the air
Cluster Disc Disc cluster icon Explode the disc in midair or on impact
PRod (Rod Primitive)* Rod Rod primitive icon Melee, stun enemy and drain health
Suffusion Rod Rod suffusion icon Shotgun, powerful short-range, inaccurate long-range
LOL Rod Rod lol icon Sniper rifle, scope zoom
Ball (Ball Primitive)* Ball Ball primitive icon Timed grenade
Ball Launcher Ball Ball launcher icon Rocket launcher/RPG
Drunken Dims Ball Ball drunken dims icon Shoots multiple inaccurate exploding grenades, good at short-range
Blaster (Mesh Primitive)* Mesh Mesh primitive icon Machine gun, low damage, inaccurate
Energy Claw Mesh Mesh energy claw icon Melee, drain energy and health
Prankster Bit Mesh Mesh prankster bit icon Guided missile that creates black hole on impact/detonation

* Primitives are always equipped and have no Subroutine object in Jet's inventory.

Armor Subroutines

Subroutine Description
Submask Head, damage reduction 10/12/15%
Encryption Chest, damage reduction 15/25/30%
Peripheral Seal Arms, damage reduction 8/9/12%
Support Safeguard Legs, damage reduction 8/9/12%
Base Damping Feet, damage reduction 5/7/8%
Viral Shield Reduce chance of memory corruption by 30/50/75%

Utility Subroutines

Subroutine Description
Fuzzy Signature Reduces noise while moving 25/50/75%
Power Block After blocking an enemy disc, fires a charge straight out at crosshairs
Megahurtz Increases all weapon dmg and energy cost
Corrosion All attacks poison enemy, doing damage over time, increased cost
Primitive Charge Increases all primitives dmg 20/40/60%
Triangulation Reduced zoom sway, additional ranges for all weapons
Y-Amp Additional jump height 15/30/45%
Profiler Display information about target, higher version provides more info
Virus Scan Show subroutines infected, higher versions detect which and disinfect during d/l