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{{Era|Tron|TR2N|Flynn}}
 
{{Era|Tron|TR2N|Flynn}}
 
''For the online version of Space Paranoids, go to: [[Space Paranoids Online]]''
   
 
[[File:Space_paranoids_poster.jpg|thumb|Space Paranoids poster]]
 
[[File:Space_paranoids_poster.jpg|thumb|Space Paranoids poster]]
 
'''''Space Paranoids''''' was an 1981 arcade game created by [[ENCOM]] software engineer [[Kevin Flynn]]. It was one of the very first arcade games to feature 3D graphics and soon became one of the most successful video games ever conceived.
 
''For the online version of Space Paranoids, go to: [[Space Paranoids Online]]''
 
 
'''Space Paranoids''' was an 1981 arcade game created by [[ENCOM]] software engineer [[Kevin Flynn]]. It was one of the very first arcade games to feature 3D graphics and soon became one of the most successful video games ever conceived.
 
   
 
==Background==
 
==Background==
In 1981, [[Kevin Flynn]], one of [[ENCOM]]'s brightest young software engineers, sets up his own private memory file at his computer terminal. He begins to write a program for a video game called "Space Paranoids" and other video games such as [[Matrix Blaster]], [[Vice Squad]], and [[Lightcycles (game)|Light Cycles]]. However, Flynn's overtime work and bragging draws the unwanted attention of another software engineer: [[Ed Dillinger]]. One day, Flynn goes to his terminal to read up his file for Space Paranoids, but the file has gone missing. Three months later, Ed Dillinger presents ENCOM with five video games that he claims to have invented: Space Paranoids, Light Cycles, Vice Squad, Astro Gunner, Matrix Blaster. After Flynn tried to convince the Board Of Directors that Dillinger stole his work, they fired Flynn and promoted Dillinger to Executive Vice President, and later Senior Executive.
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In 1981, [[Kevin Flynn]], one of [[ENCOM]]'s brightest young software engineers, set up his own private memory file at his computer terminal. He began to write a program for a video game called "Space Paranoids" and other video games such as [[Matrix Blaster]], [[Vice Squad]], and [[Lightcycles (game)|Light Cycles]]. However, Flynn's overtime work and bragging drew the unwanted attention of another software engineer: [[Ed Dillinger]]. One day, Flynn went to his terminal to read up his file for Space Paranoids, but the file had gone missing. Three months later, Ed Dillinger presented ENCOM with five video games that he claimed to have invented: Space Paranoids, Light Cycles, Vice Squad, Astro Gunner, Matrix Blaster. After Flynn tried to convince the Board Of Directors that Dillinger stole his work, they fired Flynn and promoted Dillinger to Executive Vice President, and later Senior Executive.
   
In 1982, Flynn was digitized into the computer world by the [[Master Control Program]], after Flynn tried to hack into the system. There he helped [[Tron]] fight the MCP and it's forces. Flynn jumped inside the the MCP to help Tron insert his Identity Disc. While inside Flynn found the missing Space Paranoids file deep within the MCP's memory. When Flynn returned to the human world, a printer typed the evidence he needed. Dillinger was fired and Flynn replaced him. Soon after Flynn began writing a program for a new video game called "Tron".
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In 1982, Flynn enlisted the help of [[Alan Bradley]] and [[Lora Baines]] to break into ENCOM in search of proof of Dillinger's crimes. He successfully breached the [[Digitization]] Lab and began his search, only to be detected by the [[Master Control Program]] and transported to ENCOM's Grid. There, he helped [[Tron]] escape from the MCP and assisted his fight against its forces. Ultimately, Flynn jumped inside the MCP to help Tron insert his [[Identity Disc]]. While inside, Flynn found the missing Space Paranoids file deep within the MCP's memory.
 
In the arcade version of the game, the control are a trackball (for aiming) and a joystick for movement. There are also ammo recharge stations.
 
   
 
==Gameplay==
 
==Gameplay==
   
 
In the arcade version of the game, the controls are a trackball (for aiming) and a joystick for movement. There are also ammunition recharge stations.
The object of the game is to go through the levels and to achieve as many points as possible by destroying [[Recognizers]]. The total number of points a person can achieve is 999,000 pts, a record currently held by the gamer, FLN.
 
   
 
The object of the game is to go through the levels and to achieve as many points as possible by destroying [[Recognizer]]s. The total number of points a person can achieve is 999,000 pts, a record currently held by the gamer, FLN.
How To Play Space Paranoids:
 
   
 
===How To Play Space Paranoids===
*Use Joystick To Move
 
   
 
*Use Joystick To Move
 
*Use Joystick Trigger To Fire
 
*Use Joystick Trigger To Fire
 
 
*Use Trackball To Aim
 
*Use Trackball To Aim
  +
*(PC Only) Use Spacebar To Center
 
 
*Eliminate All Recognizers - '''3 Shots To Destroy'''
 
*Eliminate All Recognizers - '''3 Shots To Destroy'''
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*Eliminate All Tanks-''' 2 Shots To Destroy'''
Do Not Get Caught Directly Below Them
 
  +
*Eliminate All Turrets- '''1 Shot To Destroy'''
 
  +
*Do Not Get Caught Directly Below The Recognizers. They will stop you where you are
*Stand On Yellow Charging Stations To Load Ammo
 
Each Station Yields '''5 Shots Per Minute'''
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*Stand On Yellow Charging Stations To Load Ammo - Each Station Yields '''5 Shots Per Minute'''
 
 
*Use Tank Icon To Help With Orientation
 
*Use Tank Icon To Help With Orientation
   
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==Trivia==
 
==Trivia==
A real-life version of the Space Paranoids arcade game was playable at the Flynn's Arcade 2009 reopening in San Diego, CA.
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*A real-life version of the Space Paranoids arcade game was playable at the Flynn's Arcade 2009 reopening in San Diego, CA.
  +
*The game is now playable online (courtesy ENCOM).
[[Category:ENCOM]]
 
  +
*Two arcade cabinets are playable at the Flynn's Arcade at Disney's California Adventure in Anaheim, CA during [[elecTRONica]].
  +
  +
==See Also==
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[[Space Paranoids Online]]
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  +
==External Links==
  +
  +
[http://www.spaceparanoidsonline.com/ spaceparanoidsonline.com]
 
[[Category:Games]]
 
[[Category:Games by Kevin Flynn]]
 
[[Category:Games by Kevin Flynn]]
[[Category:Tron]]
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[[Category:ENCOM]]
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[[Category:TRON Universe]]
  +
[[Category:TRON]]
 
[[Category:Flynn Lives]]
 
[[Category:Flynn Lives]]
[[Category:Tron Legacy]]
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[[Category:Canon]]
  +
  +
[[es:Paranoides Espaciales]]

Revision as of 14:18, 24 June 2012

For the online version of Space Paranoids, go to: Space Paranoids Online

Space paranoids poster

Space Paranoids poster

Space Paranoids was an 1981 arcade game created by ENCOM software engineer Kevin Flynn. It was one of the very first arcade games to feature 3D graphics and soon became one of the most successful video games ever conceived.

Background

In 1981, Kevin Flynn, one of ENCOM's brightest young software engineers, set up his own private memory file at his computer terminal. He began to write a program for a video game called "Space Paranoids" and other video games such as Matrix Blaster, Vice Squad, and Light Cycles. However, Flynn's overtime work and bragging drew the unwanted attention of another software engineer: Ed Dillinger. One day, Flynn went to his terminal to read up his file for Space Paranoids, but the file had gone missing. Three months later, Ed Dillinger presented ENCOM with five video games that he claimed to have invented: Space Paranoids, Light Cycles, Vice Squad, Astro Gunner, Matrix Blaster. After Flynn tried to convince the Board Of Directors that Dillinger stole his work, they fired Flynn and promoted Dillinger to Executive Vice President, and later Senior Executive.

In 1982, Flynn enlisted the help of Alan Bradley and Lora Baines to break into ENCOM in search of proof of Dillinger's crimes. He successfully breached the Digitization Lab and began his search, only to be detected by the Master Control Program and transported to ENCOM's Grid. There, he helped Tron escape from the MCP and assisted his fight against its forces. Ultimately, Flynn jumped inside the MCP to help Tron insert his Identity Disc. While inside, Flynn found the missing Space Paranoids file deep within the MCP's memory.

Gameplay

In the arcade version of the game, the controls are a trackball (for aiming) and a joystick for movement. There are also ammunition recharge stations.

The object of the game is to go through the levels and to achieve as many points as possible by destroying Recognizers. The total number of points a person can achieve is 999,000 pts, a record currently held by the gamer, FLN.

How To Play Space Paranoids

  • Use Joystick To Move
  • Use Joystick Trigger To Fire
  • Use Trackball To Aim
  • (PC Only) Use Spacebar To Center
  • Eliminate All Recognizers - 3 Shots To Destroy
  • Eliminate All Tanks- 2 Shots To Destroy
  • Eliminate All Turrets- 1 Shot To Destroy
  • Do Not Get Caught Directly Below The Recognizers. They will stop you where you are
  • Stand On Yellow Charging Stations To Load Ammo - Each Station Yields 5 Shots Per Minute
  • Use Tank Icon To Help With Orientation

Gallery

Trivia

  • A real-life version of the Space Paranoids arcade game was playable at the Flynn's Arcade 2009 reopening in San Diego, CA.
  • The game is now playable online (courtesy ENCOM).
  • Two arcade cabinets are playable at the Flynn's Arcade at Disney's California Adventure in Anaheim, CA during elecTRONica.

See Also

Space Paranoids Online

External Links

spaceparanoidsonline.com