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|designer= [[Kevin Flynn]]
 
|designer= [[Kevin Flynn]]
 
|inhabitants= Uninhabited
 
|inhabitants= Uninhabited
|appear= [[TRON]]<br>[[TRON: Betrayal]]<br>[[TRON: Legacy]]}}
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|appear= [[TRON]]<br>[[TRON: Betrayal]]<br>[[TRON: Legacy]]
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}}
 
The '''Sea of Simulation''' is a part of the [[Tron system]] that is a giant digital ocean with patches of barren wasteland, mountains and other treacherous terrain. In the newer version created after 1983 the sea forms a protective division between [[Tron City]] and [[Kevin Flynn|Kevin Flynn's]] exit [[portal]]. This was purposefully done as a safety measure to help prevent stray programs from escaping the system.
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The '''Sea of Simulation''' is a part of the [[computer world]], comprising a giant digital ocean with patches of barren wasteland, mountains and other treacherous terrain. In the [[Tron system]], created after 1983, the sea forms a protective division between [[Tron City]] and [[Kevin Flynn|Kevin Flynn's]] exit [[portal]]. This was a deliberate safety measure intended to prevent stray [[programs]] from escaping the system.
   
 
==1982==
 
==1982==
In 1982, the Sea of Simulation had digital "bubbles" or spheres that slowly floated upward, which could be hazardous for vehicles flying through the sea. Another hazardous element the sea has are the [[gridbug]]s, insect-like creatures which could cause glitches in the system.
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In the ENCOM System in 1982, the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated [[gridbug]]s, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by [[Solar Sailer]], with frequent beams crossing the sky; [[recognizer]]s could also use the beams for navigation and support.
   
 
==2010==
 
==2010==
In 2010, as [[Kevin Flynn]] and his two younger companions made their escape from the system, their damaged [[Light Jet]] fought off six smaller light jets over the Sea of Simulation. The battle left several [[Black Guard]]s and [[Rinzler]] plunging into the depths.
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In the Tron system, the Sea of Simulation surrounded the [[Grid]], forming, along with the Outlands, a barrier to prevent programs from finding their way to the Portal. It was a vast expanse of digital liquid racked by storms and broken by jagged islands of code; giant boulders floated above it, supported by single blue light-beams, and geometric arrays of bubbles extended far into its depths. In 2010, as [[Kevin Flynn]] and his two younger companions made their escape from the system, their damaged [[Light Jet|light jet]] fought off six smaller light jets over the sea. The battle left the remains of several of the [[Black Guard]], and later [[Rinzler]], plunging into the water. When Flynn reintegrated with [[Clu 2|Clu]], the explosion destroyed the islands and floating stones above the sea's surface, and left a shimmering ball of light in place of the Portal.
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==TRON Betrayal==
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==TRON: Betrayal==
In the graphic novel [[TRON: Betrayal|TRON Betrayal]], it was from the Sea that the [[ISO]]s first manifested within the system, emerging ''en masse''. Their rapid growth, however, was soon halted after Clu 2 secretly had a unit of [[Sentry|guards]] poison the sea with a digital infection to stop new ISOs from forming.
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In ''[[TRON: Betrayal]]'', it was from the sea that the [[ISO]]s first manifested within the system, emerging en masse for many cycles. Their rapid proliferation, however, was soon halted after Clu secretly had a unit of [[Sentry|guards]] poison the sea with a digital infection to stop new ISOs from forming.
==Trivia==
 
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*In the Tron system, the Sea of Simulation is located past the [[Outlands]] beyond [[Tron City]].
 
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==TRON: Uprising==
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In ''[[TRON: Uprising]]'', [[Argon City]] lies on the shore of the Sea of Simulation. The city has an active port and much air traffic travels over the waters; underwater [[Light Boat|light boats]] are also occasionally utilized. [[Basic]] programs have been seen to immerse in the sea for short periods of time without ill effect.
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[[es:Mar de la Simulación]]
 
[[Category:Key Locations]]
 
[[Category:Key Locations]]
 
[[Category:Canon]]
 
[[Category:Canon]]
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[[Category:TRON: Legacy]]
 
[[Category:TRON: Legacy]]
 
[[Category:TRON: Betrayal]]
 
[[Category:TRON: Betrayal]]
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[[Category:TRON: Uprising]]

Revision as of 21:31, 27 December 2012


SeaofSim01
Sea of Simulation
Geographical information
Region Tron system
Points of Interest The Portal
Other information
Designer Kevin Flynn
Inhabitants Uninhabited
Behind the scenes
Appearances TRON
TRON: Betrayal
TRON: Legacy
Gallery


The Sea of Simulation is a part of the computer world, comprising a giant digital ocean with patches of barren wasteland, mountains and other treacherous terrain. In the Tron system, created after 1983, the sea forms a protective division between Tron City and Kevin Flynn's exit portal. This was a deliberate safety measure intended to prevent stray programs from escaping the system.

1982

In the ENCOM System in 1982, the Sea of Simulation featured a geometric surface from which digital "bubbles" or spheres slowly floated upward; these could be hazardous for vehicles flying over the area. The sea also frequently generated gridbugs, insect-like creatures which could cause glitches in the system. The most common method of transport over the sea was by Solar Sailer, with frequent beams crossing the sky; recognizers could also use the beams for navigation and support.

2010

In the Tron system, the Sea of Simulation surrounded the Grid, forming, along with the Outlands, a barrier to prevent programs from finding their way to the Portal. It was a vast expanse of digital liquid racked by storms and broken by jagged islands of code; giant boulders floated above it, supported by single blue light-beams, and geometric arrays of bubbles extended far into its depths. In 2010, as Kevin Flynn and his two younger companions made their escape from the system, their damaged light jet fought off six smaller light jets over the sea. The battle left the remains of several of the Black Guard, and later Rinzler, plunging into the water. When Flynn reintegrated with Clu, the explosion destroyed the islands and floating stones above the sea's surface, and left a shimmering ball of light in place of the Portal.

TRON: Betrayal

In TRON: Betrayal, it was from the sea that the ISOs first manifested within the system, emerging en masse for many cycles. Their rapid proliferation, however, was soon halted after Clu secretly had a unit of guards poison the sea with a digital infection to stop new ISOs from forming.

TRON: Uprising

In TRON: Uprising, Argon City lies on the shore of the Sea of Simulation. The city has an active port and much air traffic travels over the waters; underwater light boats are also occasionally utilized. Basic programs have been seen to immerse in the sea for short periods of time without ill effect.