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:''For the newer updated recognizer seen in [[TRON: Legacy]] and [[TRON: Evolution]], see [[Recognizer (TRON: Legacy)]]''
{{Era|Tron|Tron20}}
 
 
:''For the newer updated recognizer seen in [[TRON: Legacy]] and [[TRON: Evolution]] go to: [[Recognizer (Tron Legacy)|Recognizer]]''
 
   
 
{{Era|Tron|Tron20|GITM}}
 
{{Infobox Vehicle
 
{{Infobox Vehicle
|name = Recognizer
+
|name=
|image = Reco.PNG
+
|image= Reco.PNG
 
|gallery= True
|caption = A recognizer on patrol
 
  +
|type= Aerial security transport
|type = Hovering vehicle
 
  +
|source= Persistent
|speed = unknown
 
  +
|crew= 1 Pilot
|seats = more than 1
 
  +
|passengers=
|designer = John Norton
 
|users = [[Kevin Flynn|Flynn]], [[Jet Bradley]]
+
|users= [[Flynn]], [[Jet Bradley]]
  +
|appear= [[TRON]]
|footnotes = In TRON 2.0, they were converted into "recognizer tugs" where multiple
 
  +
}}
recognizers were connected together into a mass rapid transit vehicle for programs.}}
 
   
 
{{Qlisten|The sound of a Recognizer hovering.|[[Recognizer]]|recognizer.ogg|Tron 2.0}}
 
{{Qlisten|The sound of a Recognizer hovering.|[[Recognizer]]|recognizer.ogg|Tron 2.0}}
   
  +
A '''Recognizer''' is a large hovering vehicle that has a central cockpit supported atop two massive pylon legs. Space inside this module is enough for several occupants, including a single pilot, who stands upright at the control console, and several additional passengers or crew. They emit a unique and ominous sound when in flight, similar to the noise of a helicopter.
A '''Recognizer''' is a hovering vehicle originally created by [[Kevin Flynn]] in 1981 for his video game [[Space Paranoids]]. However, when [[Ed Dillinger]] stole Flynn's games, the vehicles became part of the [[game grid]] and were used by the [[MCP]]'s army to capture [[conscript]]s and [[program]]s. It is extremely big and made an unique ominous sound when hovering, similar to a helicopter. It captured programs by rotating its "legs" to make a single limb and literally "stomp" on the program, however this doesn't harm the program but just simply captures it. What happens exactly right after a program gets "stomped" on by a recognizer is currently unknown.
 
   
  +
Recognizers are demonstrated to operate as pursuit and attack vehicles capable of overtaking [[Light Tank]]s. They are capable of capturing fugitive [[program]]s and vehicles by rotating their legs in together and initiating a 'stomp' maneuver from above. This does not harm the program, but does effect some kind of unexplained capture function.
During his escape from the Game Grid, Flynn came across a [[Flynn's Recognizer|destroyed recognizer]]. With his [[User]] powers, Flynn accidentally reactivated the recognizer and it automatically reassembled, though one of its landing feet fell off, which caused it to have difficulty turning. Flynn comments that the controls are, "just like the old arcade grips". He was able to clumsily pilot the recognizer to the main [[TRON City|city of TRON]], where he crashed and destroyed it completely.
 
   
  +
==History==
In [[TRON 2.0: Killer App (Game Boy Advance)|TRON 2.0: Killer App (GBA)]], recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. In ''[[TRON]]'', Flynn stumbles upon what he thought was rubble, but turned out to be a recognizer cockpit. The recognizer can be flown by just 1 operator, although most carry 2, a driver and radar/radio operator. The total capacity is 1 driver, 1 radar operator, 1 radio operator, and a commander.
 
  +
Recognizers were originally created by [[Kevin Flynn]] in 1981 for his video game [[Space Paranoids]]. However, when [[Ed Dillinger]] stole Flynn's games, the vehicles became part of the [[Game Grid]] and were used by the [[MCP|MCP's]] army to capture other programs, including [[Clu]], whose Light Tank was tracked and targeted by recognizers as he searched for Flynn's stolen data. Vastly outnumbered, Clu destroyed many of his pursuers, but the rest followed him into a canyon where a piece of exploding recognizer struck his tank and caused it to crash, leading to his capture by one of the following ones. Clu's Bit, told to escape, took refuge among the rubble of the demolished recognizers.
   
  +
Under Sark's orders, recognizers patrolled the [[Game Grid]] and took part in the chase after three [[Light cycle|light cycles]] made an illegal exit from the [[Light Cycle Grid|light cycle grid]]. They attempted to perform their stomp capture maneuver on the escaping vehicles, but missed.
Recognizers can also be called on by [[program]]s in [[Disc Arena]] who find a Recognizer power-up in [[TRON: Evolution - Battle Grids]]. The Recognizer will then blast the enemy program from above, in time with the game disc which strikes that program.
 
   
  +
During his escape from the Game Grid, Flynn came across the debris of a [[Flynn's Recognizer|derelict recognizer]] which had been swept into a scrap area. He and [[Ram]] took refuge in the detached cockpit, where he accidentally reactivated it with his [[user]] powers. Although one of its damaged feet fell off, after which it steered with difficulty, his unprecedented ability to reassemble and steal a recognizer led to Ram's realization that he was a user. Flynn commented that the controls were "just like the old arcade grips." Before they could leave the area, though, Ram succumbed to his previous injuries and [[Derez|derezed]] into the floor of the craft.
==Gallery==
 
   
  +
Flynn was able to clumsily pilot the crippled recognizer toward [[Dumont|Dumont's]] [[I/O Tower]]. During the journey, Clu's Bit emerged from its hiding place in the cockpit, thinking Flynn was its program. The malfunctioning recognizer repeatedly caromed off cliffs and walls, losing parts all the way, and destroyed a tank when its legs cut a bridge out from under it. Accompanied by the Bit's strident criticism of Flynn's driving, the cockpit module finally crashed without further casualties in the heavily populated area surrounding the I/O Tower. Flynn escaped, but the Bit remained in the cockpit and was trapped there by a forcefield.
===TRON===
 
   
  +
Two recognizers also took part in the pursuit of [[Yori|Yori's]] stolen [[Solar Sailer|Solar Sailer simulation]], centering on the Sailer beam and using a grid of laser beams between their legs to destroy floating debris over the [[Sea of Simulation]]. However, a power surge from the [[MCP]], running along the beam, hit and demolished them.
<gallery captionalign="left">
 
File:Reco.PNG|A [[Recognizer]]
 
File:Recognizers.jpg|Four Recognizers chasing [[Clu]]
 
File:Recocloseup.png|A closeup of the head of the recognizer.
 
File:Reco_flying1.jpg|Two recos in pursuit.
 
File:Reco_chase1.jpg
 
File:Reco_chase2.jpg
 
File:Reco_chase3.jpg
 
File:Space_paranoids_gameplay.jpg|A recognizer appears in [[Space Paranoids]].
 
File:Space_paranoids_poster.jpg|Space Paranoids poster with recognizers.
 
File:Reco_chasing_tank.jpg|A group of recognizers chasing Clu.
 
File:Tank_and_reco.jpg|A reco ambushes Clu's tank.
 
File:reco_blast.jpg|A tank shoots and blows up some recognizers.
 
File:reco_blast2.jpg|More recognizers exploding.
 
File:Reco_head.jpg|A recognizer is reconstructed.
 
</gallery>
 
   
  +
After Flynn's escape from the [[computer world]], ''Space Paranoids'' remained an iconic and successful ENCOM game. Flynn, now aware of their capabilities on the other side of the screen, adapted them for his new [[The Grid|Grid]]. Long after his disappearance, Alan Bradley referred to recognizers in an emotional speech announcing the release of ''Space Paranoids Online''.
==Video==
 
   
 
==TRON 2.0==
<center><youtube>PQwKV7lCzEI</youtube></center>
 
  +
{{Tron20start}}
  +
In ''TRON 2.0,'' recognizers have fallen out of use as a patrol vehicle, possibly due to ICPs taking over the policing of the system. They are still used, however, but for more utilitarian uses, as seen in game where multiple recognizers are being used as tugs for packet transport.
   
 
In [[TRON 2.0: Killer App (Game Boy Advance)|TRON 2.0: Killer App (GBA)]], recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. The recognizer can be flown by just one operator, although most carry two, a driver and radar/radio operator. The total capacity is one driver, one radio operator, and a commander.
===TRON: Legacy Behind the Scenes===
 
  +
{{Tron20end}}
 
<gallery>
 
File:Recognizer_shirt.jpg|An extra outside of the ENCOM building can been seen with a Recognizer shirt.
 
</gallery>
 
 
===Kingdom Hearts II===
 
<gallery>
 
File:Space_Paranoids_%28world%29.jpg|Three recos can be seen in the [[w:c:kingdomhearts:Space Paranoids|Space Paranoids]] logo for [[w:c:kingdomhearts:Kingdom Hearts II|KHII]].
 
</gallery>
 
   
 
== Trivia ==
 
== Trivia ==
 
* The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Sequential Circuits [http://en.wikipedia.org/wiki/Prophet_5 Prophet-5] synthesizer.
 
[[Image:Maximillian.gif|thumb|117px|Maximillian from the Black Hole]]
 
 
* The Recognizer has a slight resemblance to Maximilian the Robot from the 1979 [[Disney]] film [[wikipedia:The Black Hole|The Black Hole]]. Its resemblance is probably a complete coincidence.
 
* The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Prophet-5 synthesizer. The recognizer sound can be recreated on any synthesizer by adding a very fast LFO sine wave, to give it that helicopter sound.
 
 
* The recognizers were designed by [[Lisberger Studios]] animator and character designer [[John Norton]]. The recognizers are one of the few designs that stayed exactly the same from when ''Tron'' was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for [[MAGI]] to model the vehicles.
 
* The recognizers were designed by [[Lisberger Studios]] animator and character designer [[John Norton]]. The recognizers are one of the few designs that stayed exactly the same from when ''Tron'' was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for [[MAGI]] to model the vehicles.
  +
* Like [[tank]] circuitry, the internal circuits and outlines of recognizer components take on the color of the program piloting them. In the first film, most recognizers are understandably red, since they are manned by [[Sark|Sark's]] forces within the [[Game Grid]]. However when Flynn takes control of a crashed recognizer and returns it to serviceability, its outlines change to blue.
  +
* Ram colloquially referred to recognizers as "demons."
  +
* In a 1980s-style television ad for ''Space Paranoids'' released on the ''TRON: Legacy'' Blu-Ray, as well as some material from Flynn's books released in the ''[[Flynn Lives]]'' alternate reality game, recognizers are described as an invasion of alien craft from space. Classic recognizers also appeared in an online puzzle-reference game played by members of ''Flynn Lives''.
   
 
== See Also ==
 
== See Also ==
 
*[[Flynn's Recognizer]]
 
*[[Flynn's Recognizer]]
*[[Recognizer (Tron Legacy)|Recognizer (TRON: Legacy)]]
+
*[[Recognizer (TRON: Legacy)]]
  +
*[[Recognizer (TRON: Uprising)]]
[[Category:Vehicles]]
 
  +
  +
[[es:Reconocedor]]
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Canon]]
+
[[Category:TRON Universe]]
[[Category:Key Vehicles]]
 
 
[[Category:TRON]]
 
[[Category:TRON]]
 
[[Category:TRON 2.0]]
 
[[Category:TRON 2.0]]
[[Category:TRON Universe]]
 
[[Category:Key Technology]]
 
 
[[Category:Kingdom Hearts II]]
 
[[Category:Kingdom Hearts II]]
 
[[Category:Canon]]
 
[[Category:TRON: The Ghost in the Machine]]

Revision as of 17:28, 21 August 2015

For the newer updated recognizer seen in TRON: Legacy and TRON: Evolution, see Recognizer (TRON: Legacy)
Reco
Recognizer
Data
Vehicle Type Aerial security transport
Source Persistent
Crew 1 Pilot
Users Flynn, Jet Bradley
Behind the scenes
Appearances TRON
Gallery


"The sound of a Recognizer hovering."
Recognizer(audio)Listen[src]

A Recognizer is a large hovering vehicle that has a central cockpit supported atop two massive pylon legs. Space inside this module is enough for several occupants, including a single pilot, who stands upright at the control console, and several additional passengers or crew. They emit a unique and ominous sound when in flight, similar to the noise of a helicopter.

Recognizers are demonstrated to operate as pursuit and attack vehicles capable of overtaking Light Tanks. They are capable of capturing fugitive programs and vehicles by rotating their legs in together and initiating a 'stomp' maneuver from above. This does not harm the program, but does effect some kind of unexplained capture function.

History

Recognizers were originally created by Kevin Flynn in 1981 for his video game Space Paranoids. However, when Ed Dillinger stole Flynn's games, the vehicles became part of the Game Grid and were used by the MCP's army to capture other programs, including Clu, whose Light Tank was tracked and targeted by recognizers as he searched for Flynn's stolen data. Vastly outnumbered, Clu destroyed many of his pursuers, but the rest followed him into a canyon where a piece of exploding recognizer struck his tank and caused it to crash, leading to his capture by one of the following ones. Clu's Bit, told to escape, took refuge among the rubble of the demolished recognizers.

Under Sark's orders, recognizers patrolled the Game Grid and took part in the chase after three light cycles made an illegal exit from the light cycle grid. They attempted to perform their stomp capture maneuver on the escaping vehicles, but missed.

During his escape from the Game Grid, Flynn came across the debris of a derelict recognizer which had been swept into a scrap area. He and Ram took refuge in the detached cockpit, where he accidentally reactivated it with his user powers. Although one of its damaged feet fell off, after which it steered with difficulty, his unprecedented ability to reassemble and steal a recognizer led to Ram's realization that he was a user. Flynn commented that the controls were "just like the old arcade grips." Before they could leave the area, though, Ram succumbed to his previous injuries and derezed into the floor of the craft.

Flynn was able to clumsily pilot the crippled recognizer toward Dumont's I/O Tower. During the journey, Clu's Bit emerged from its hiding place in the cockpit, thinking Flynn was its program. The malfunctioning recognizer repeatedly caromed off cliffs and walls, losing parts all the way, and destroyed a tank when its legs cut a bridge out from under it. Accompanied by the Bit's strident criticism of Flynn's driving, the cockpit module finally crashed without further casualties in the heavily populated area surrounding the I/O Tower. Flynn escaped, but the Bit remained in the cockpit and was trapped there by a forcefield.

Two recognizers also took part in the pursuit of Yori's stolen Solar Sailer simulation, centering on the Sailer beam and using a grid of laser beams between their legs to destroy floating debris over the Sea of Simulation. However, a power surge from the MCP, running along the beam, hit and demolished them.

After Flynn's escape from the computer world, Space Paranoids remained an iconic and successful ENCOM game. Flynn, now aware of their capabilities on the other side of the screen, adapted them for his new Grid. Long after his disappearance, Alan Bradley referred to recognizers in an emotional speech announcing the release of Space Paranoids Online.

TRON 2.0

In TRON 2.0, recognizers have fallen out of use as a patrol vehicle, possibly due to ICPs taking over the policing of the system. They are still used, however, but for more utilitarian uses, as seen in game where multiple recognizers are being used as tugs for packet transport.

In TRON 2.0: Killer App (GBA), recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. The recognizer can be flown by just one operator, although most carry two, a driver and radar/radio operator. The total capacity is one driver, one radio operator, and a commander.

Trivia

  • The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Sequential Circuits Prophet-5 synthesizer.
  • The recognizers were designed by Lisberger Studios animator and character designer John Norton. The recognizers are one of the few designs that stayed exactly the same from when Tron was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for MAGI to model the vehicles.
  • Like tank circuitry, the internal circuits and outlines of recognizer components take on the color of the program piloting them. In the first film, most recognizers are understandably red, since they are manned by Sark's forces within the Game Grid. However when Flynn takes control of a crashed recognizer and returns it to serviceability, its outlines change to blue.
  • Ram colloquially referred to recognizers as "demons."
  • In a 1980s-style television ad for Space Paranoids released on the TRON: Legacy Blu-Ray, as well as some material from Flynn's books released in the Flynn Lives alternate reality game, recognizers are described as an invasion of alien craft from space. Classic recognizers also appeared in an online puzzle-reference game played by members of Flynn Lives.

See Also