Tron Wiki
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:''For the newer updated recognizer seen in [[TRON: Legacy]] and [[TRON: Evolution]], see [[Recognizer (TRON: Legacy)]]''
{{Era|Tron|Tron20}}
 
 
:''For the newer updated recognizer seen in ''[[Tron Legacy]] and [[Tron Evolution]]'' go to: [[Recognizer (Tron Legacy)]]''
 
   
 
{{Era|Tron|Tron20|GITM}}
 
{{Infobox Vehicle
 
{{Infobox Vehicle
|name = Recognizer
+
|name=
|image = Reco.PNG
+
|image= Reco.PNG
 
|gallery= True
|caption = A recognizer on patrol
 
  +
|type= Aerial security transport
|type = Hovering vehicle
 
  +
|source= Persistent
|speed = unknown
 
  +
|crew= 1 Pilot
|seats = more than 1
 
  +
|passengers=
|designer = John Norton
 
|users = [[Kevin Flynn|Flynn]], [[Jet Bradley]]
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|users= [[Flynn]], [[Jet Bradley]]
  +
|appear= [[TRON]]
|footnotes = In Tron 2.0, they were converted into "recognizer tugs" where multiple
 
recognizers where connected together into a mass rapid transit vehicle for programs
 
 
}}
 
}}
   
 
{{Qlisten|The sound of a Recognizer hovering.|[[Recognizer]]|recognizer.ogg|Tron 2.0}}
 
{{Qlisten|The sound of a Recognizer hovering.|[[Recognizer]]|recognizer.ogg|Tron 2.0}}
   
  +
A '''Recognizer''' is a large hovering vehicle that has a central cockpit supported atop two massive pylon legs. Space inside this module is enough for several occupants, including a single pilot, who stands upright at the control console, and several additional passengers or crew. They emit a unique and ominous sound when in flight, similar to the noise of a helicopter.
A '''Recognizer''' (also known as a '''Reco''' by both programs and Users; [[Flynn]] also called them '''Demons''') is a hovering vehicle originally created by [[Kevin Flynn]] in 1981 for his video game [[Space Paranoids]]. However, when [[Ed Dillinger]] stole Flynn's games, the vehicles became part of the [[game grid]] and were used by the [[MCP]]'s army to capture [[conscript]]s and [[program]]s. It is extremely big and made an unique ominous sound when hovering, similar to a helicopter. It captured programs by rotating its "legs" to make a single limb and literally "stomp" on the program, however this doesn't harm the program but just simply captures it. What happens exactly right after a program gets "stomped" on by a recognizer is currently unknown.
 
   
  +
Recognizers are demonstrated to operate as pursuit and attack vehicles capable of overtaking [[Light Tank]]s. They are also employed in the role of capturing fugitive [[program]]s by rotating their legs in together and initiating a 'stomp' maneuver from above. This does not harm the program, but does effect some kind of unexplained capture function.
During his escape from the Game Grid, Flynn came across a destroyed recognizer and was, through his status as a user, able to bring it back to life. With his [[User]] powers, Flynn reactivated the recognizer and it automatically reassembled. The controls are, as Flynn pointed out to Ram, similar to arcade controllers. Flynn was able to clumsily pilot the recognizer to the main [[Tron City|city of Tron]], where he crashed it.
 
   
  +
==History==
In [[Tron 2.0: Killer App (GBA)]], recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. In [[Tron (film)|Tron]], Flynn stumbles upon what he thought was rubble, but turned out to be a recognizer cockpit. The recognizer can be flown by just 1 operator, although most carry 2, a driver and radar/radio operator. The total capacity is 1 driver, 1 radar operator, 1 radio operator, and a commander.
 
  +
Recognizers were originally created by [[Kevin Flynn]] in 1981 for his video game [[Space Paranoids]]. However, when [[Ed Dillinger]] stole Flynn's games, the vehicles became part of the [[Game Grid]] and were used by the [[MCP|MCP's]] army to capture other programs. During his escape from the Game Grid, Flynn came across a [[Flynn's Recognizer|destroyed recognizer]]. With his [[user]] powers, Flynn accidentally reactivated the craft, causing it to reassemble, although one of its supports fell off, causing it to have difficulty turning. Flynn commented that the controls were, "just like the old arcade grips". He was able to clumsily pilot the crippled recognizer to a heavily populated part of the system, where he crashed and destroyed it completely.
   
  +
==TRON 2.0==
Recognizers can also be called on by [[Program]]s in [[Disk Arena]] who find a Recognizer power-up in [[Tron Evolution: Battle Grids]]. The Recognizer will then blast the enemy program from above, in time with the game disc which strikes that program.
 
  +
{{Tron20start}}
  +
In ''TRON 2.0,'' recognizers have fallen out of use as a patrol vehicle, possibly due to ICPs taking over the policing of the system. They are still used, however, but for more utilitarian uses, as seen in game where multiple recognizers are being used as tugs for packet transport.
   
 
In [[TRON 2.0: Killer App (Game Boy Advance)|TRON 2.0: Killer App (GBA)]], recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. The recognizer can be flown by just one operator, although most carry two, a driver and radar/radio operator. The total capacity is one driver, one radio operator, and a commander.
==Gallery==
 
  +
{{Tron20end}}
 
===''Tron''===
 
 
<gallery captionalign="left">
 
File:Reco.PNG|A [[Recognizer]]
 
File:Recognizers.jpg|Four Recognizers chasing [[Clu]]
 
File:Recocloseup.png|A closeup of the head of the recognizer.
 
File:Reco_flying1.jpg|Two recos in pursuit.
 
File:Reco_chase1.jpg
 
File:Reco_chase2.jpg
 
File:Reco_chase3.jpg
 
File:Space_paranoids_gameplay.jpg|A recognizer appears in [[Space Paranoids]].
 
File:Space_paranoids_poster.jpg|Space Paranoids poster with recognizers.
 
File:Reco_chasing_tank.jpg|A group of recognizers chasing Clu.
 
File:Tank_and_reco.jpg|A reco ambushes Clu's tank.
 
File:reco_blast.jpg|A tank shoots and blows up some recognizers.
 
File:reco_blast2.jpg|More recognizers exploding.
 
File:Reco_head.jpg|A recognizer is reconstructed.
 
</gallery>
 
 
==Video==
 
 
<center><youtube>PQwKV7lCzEI</youtube></center>
 
 
===Tron Legacy Behind the Scenes===
 
 
<gallery>
 
File:Recognizer_shirt.jpg|An extra outside of the ENCOM building can been seen with a Recognizer shirt.
 
</gallery>
 
 
===''[[Kingdom Hearts II]]''===
 
<gallery>
 
File:Space_Paranoids_%28world%29.jpg|Three recos can be seen in the [[w:c:kingdomhearts:Space Paranoids|Space Paranoids]] logo for [[w:c:kingdomhearts:Kingdom Hearts II|KHII]].
 
</gallery>
 
   
 
== Trivia ==
 
== Trivia ==
 
* The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Sequential Circuits [http://en.wikipedia.org/wiki/Prophet_5 Prophet-5] synthesizer.
 
[[Image:Maximillian.gif|thumb|117px|Maximillian from the Black Hole]]
 
 
* The Recognizer has a slight resemblance to Maximilian the Robot from the 1979 [[Disney]] film [[wikipedia:The Black Hole|The Black Hole]]. Its resemblance is probably a complete coincidence.
 
* The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Prophet-5 synthesizer. The recognizer sound can be recreated on any synthesizer by adding a very fast LFO sine wave, to give it that helicopter sound.
 
 
* The recognizers were designed by [[Lisberger Studios]] animator and character designer [[John Norton]]. The recognizers are one of the few designs that stayed exactly the same from when ''Tron'' was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for [[MAGI]] to model the vehicles.
 
* The recognizers were designed by [[Lisberger Studios]] animator and character designer [[John Norton]]. The recognizers are one of the few designs that stayed exactly the same from when ''Tron'' was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for [[MAGI]] to model the vehicles.
   
 
== See Also ==
 
== See Also ==
 
*[[Flynn's Recognizer]]
 
*[[Flynn's Recognizer]]
*[[Recognizer (Tron Legacy)]]
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*[[Recognizer (TRON: Legacy)]]
  +
*[[Recognizer (TRON: Uprising)]]
[[Category:Tron]]
 
  +
[[Category:Tron 2.0]]
 
[[Category:Vehicles]]
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[[es:Reconocedor]]
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Tron Universe]]
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[[Category:TRON Universe]]
 
[[Category:TRON]]
 
[[Category:TRON 2.0]]
 
[[Category:Kingdom Hearts II]]
 
[[Category:Canon]]
 
[[Category:Canon]]
[[Category:Key Vehicles]]
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[[Category:TRON: The Ghost in the Machine]]

Revision as of 12:46, 24 April 2014

For the newer updated recognizer seen in TRON: Legacy and TRON: Evolution, see Recognizer (TRON: Legacy)
Reco
Recognizer
Data
Vehicle Type Aerial security transport
Source Persistent
Crew 1 Pilot
Users Flynn, Jet Bradley
Behind the scenes
Appearances TRON
Gallery


"The sound of a Recognizer hovering."
Recognizer(audio)Listen[src]

A Recognizer is a large hovering vehicle that has a central cockpit supported atop two massive pylon legs. Space inside this module is enough for several occupants, including a single pilot, who stands upright at the control console, and several additional passengers or crew. They emit a unique and ominous sound when in flight, similar to the noise of a helicopter.

Recognizers are demonstrated to operate as pursuit and attack vehicles capable of overtaking Light Tanks. They are also employed in the role of capturing fugitive programs by rotating their legs in together and initiating a 'stomp' maneuver from above. This does not harm the program, but does effect some kind of unexplained capture function.

History

Recognizers were originally created by Kevin Flynn in 1981 for his video game Space Paranoids. However, when Ed Dillinger stole Flynn's games, the vehicles became part of the Game Grid and were used by the MCP's army to capture other programs. During his escape from the Game Grid, Flynn came across a destroyed recognizer. With his user powers, Flynn accidentally reactivated the craft, causing it to reassemble, although one of its supports fell off, causing it to have difficulty turning. Flynn commented that the controls were, "just like the old arcade grips". He was able to clumsily pilot the crippled recognizer to a heavily populated part of the system, where he crashed and destroyed it completely.

TRON 2.0

In TRON 2.0, recognizers have fallen out of use as a patrol vehicle, possibly due to ICPs taking over the policing of the system. They are still used, however, but for more utilitarian uses, as seen in game where multiple recognizers are being used as tugs for packet transport.

In TRON 2.0: Killer App (GBA), recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. The recognizer can be flown by just one operator, although most carry two, a driver and radar/radio operator. The total capacity is one driver, one radio operator, and a commander.

Trivia

  • The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Sequential Circuits Prophet-5 synthesizer.
  • The recognizers were designed by Lisberger Studios animator and character designer John Norton. The recognizers are one of the few designs that stayed exactly the same from when Tron was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for MAGI to model the vehicles.

See Also