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{{Infobox Vehicle
 
{{Infobox Vehicle
 
|name=
 
|name=
|image= [[File:Reco.PNG|250px]]
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|image= Reco.PNG
 
|type= Aerial security transport
 
|type= Aerial security transport
 
|source= Persistent
 
|source= Persistent
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*[[Flynn's Recognizer]]
 
*[[Flynn's Recognizer]]
 
*[[Recognizer (Tron Legacy)|Recognizer (TRON: Legacy)]]
 
*[[Recognizer (Tron Legacy)|Recognizer (TRON: Legacy)]]
[[Category:Vehicles]]
 
[[Category:Technology]]
 
[[Category:Canon]]
 
 
[[Category:Key Vehicles]]
 
[[Category:Key Vehicles]]
 
[[Category:Technology]]
 
[[Category:Key Technology]]
 
[[Category:TRON Universe]]
 
[[Category:TRON]]
 
[[Category:TRON]]
 
[[Category:TRON 2.0]]
 
[[Category:TRON 2.0]]
[[Category:TRON Universe]]
 
[[Category:Key Technology]]
 
 
[[Category:Kingdom Hearts II]]
 
[[Category:Kingdom Hearts II]]
 
[[Category:Canon]]

Revision as of 11:35, 12 March 2011

For the newer updated recognizer seen in TRON: Legacy and TRON: Evolution go to: Recognizer


Reco
Recognizer
Data
Vehicle Type Aerial security transport
Source Persistent
Crew 1 Pilot
Users Flynn, Jet Bradley
Behind the scenes
Appearances TRON


"The sound of a Recognizer hovering."
Recognizer(audio)Listen[src]

A Recognizer is a hovering vehicle originally created by Kevin Flynn in 1981 for his video game Space Paranoids. However, when Ed Dillinger stole Flynn's games, the vehicles became part of the game grid and were used by the MCP's army to capture conscripts and programs. It is extremely big and made an unique ominous sound when hovering, similar to a helicopter. It captured programs by rotating its "legs" to make a single limb and literally "stomp" on the program, however this doesn't harm the program but just simply captures it. What happens exactly right after a program gets "stomped" on by a recognizer is currently unknown.

During his escape from the Game Grid, Flynn came across a destroyed recognizer. With his User powers, Flynn accidentally reactivated the recognizer and it automatically reassembled, though one of its landing feet fell off, which caused it to have difficulty turning. Flynn comments that the controls are, "just like the old arcade grips". He was able to clumsily pilot the recognizer to the main city of TRON, where he crashed and destroyed it completely.

In TRON 2.0: Killer App (GBA), recognizers are fitted with a cannon, similar to the cannon of a tank. The position of the cannon on the recognizers body is on its shoulder. In TRON, Flynn stumbles upon what he thought was rubble, but turned out to be a recognizer cockpit. The recognizer can be flown by just 1 operator, although most carry 2, a driver and radar/radio operator. The total capacity is 1 driver, 1 radar operator, 1 radio operator, and a commander.

Recognizers can also be called on by programs in Disc Arena who find a Recognizer power-up in TRON: Evolution - Battle Grids. The Recognizer will then blast the enemy program from above, in time with the game disc which strikes that program.

Gallery

TRON

Video

TRON: Legacy Behind the Scenes

Kingdom Hearts II

Trivia

File:Maximillian.gif

Maximillian from the Black Hole

  • The Recognizer has a slight resemblance to Maximilian the Robot from the 1979 Disney film The Black Hole. Its resemblance is probably a complete coincidence.
  • The memorable sound of the Recognizers was created by sound designer Frank Serafine by simply modifying the "Helicopter" preset on the Prophet-5 synthesizer. The recognizer sound can be recreated on any synthesizer by adding a very fast LFO sine wave, to give it that helicopter sound.
  • The recognizers were designed by Lisberger Studios animator and character designer John Norton. The recognizers are one of the few designs that stayed exactly the same from when Tron was planned to be an animated cartoon film. The simple shapes that made up the recognizer made it easy for MAGI to model the vehicles.

See Also