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==Anatomy== |
==Anatomy== |
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⚫ | The anatomy of programs is very different from that of humans. Skin tones in ''TRON'' can be completely monochromatic (including eyes and teeth) with the exception of circuitry. Their hair is usually concealed by their helmets; however, in later years more programs appear without helmets. Programs sometimes have a less human appearance, such as having skin, hair or eye color and design that no human has, such as having different color or design in sclera, pupil or iris. The skin will sometimes have naturally occurring symbols and markings on it, a feature most common to the ISOs. Some programs have an electronic, garbled or otherwise distorted voice. This is either due to having a voice altering mask or naturally. There are even programs that growl and snarl, either due to a voice altering mask or naturally. |
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⚫ | The anatomy of programs is very different from humans. Skin |
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⚫ | Programs will be shown to have reasoning, personality, mannerism, attitude and even emotions like humans. Some programs are less emotional and more robotic in behavior and understanding. CLU 2 demonstrated a range of emotion, but had difficulty understanding human concepts. His emotional connection to his purpose and protocols made him hostile towards others and in human standards, almost sociopathic. |
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− | Programs also wear armor such as forearm and shin guards (apart from helmets) quite frequently. A scene depicted in ''TRON: Legacy'' shows that Sirens have the ability to suit programs and users up for games, so it is suggested that armor can be removed. |
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+ | Protocols, directive, data, energy, clearance, purpose and functions within a program determine their abilities. Being assigned a job is critical for programs as not having a purpose or function in the system results in them being derezzed. Physical abilities of programs are also different, as programs designed for combat, security and enforcement are shown to be more skilled in fighting, as well as being more resilient than other programs. |
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⚫ | In ''TRON: Legacy'', a program's apparel has been radically modified, with the helmet modified from a small selection of standard designs into a wide range of different styles that can appear or disappear as needed. The armor has been changed to black with illuminated joints to help distinguish one program from another, though several white-clothed programs have been seen. |
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⚫ | Programs will be shown to have |
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⚫ | The flesh and tissues of a program appear as human or at least humanoid, though only if intact, as damaging a program reveals their internal anatomy being made of nothing but digital data and bits. If damaged a program can develop a scar like mark a wound like shape. These scars are an empty space on a program where their data and bits where until they were damaged. Programs with circuitry are shown to have light coming from them, which will flicker and fade if the program is wounded or dying, as well as being repurposed, such as Tron being turned to Rinzler and having yellow and orange circuits instead of white and blue. These lights flickered back to blue and white when he fell into the Sea of Simulation. Programs can only derez by having their functions, purpose, energy or data removed or by being damaged, as unlike humans, programs are ageless. |
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− | Protocols, directive, data, energy, clearance, purpose and functions within a program determine their abilties. Being assigned a job is critical for programs as not having a purpose or function in the system results in them being killed. Physical abilties of programs are also different, as programs designed for combat, security and enforcement are shown to be more skilled in fighting, as well as being more resilent to impacts other than weapons compared to other programs. CLU 2 was shown to have inhuman strength and mobiliy, <span style="color:rgb(176,176,176);font-size:14px;">such as when he sent Sam Flynn flying through the air and jumped even further. In addition, he single-handedly succeeded where four of his elite Black Guard failed, defeating Tron, the Grid's primary system monitor, in combat. </span><span style="color:rgb(176,176,176);font-size:14px;">His power is known to be sufficient to be able to be hit directly with a </span>[http://tron.wikia.com/wiki/Light_Disc Light Disc]<span style="color:rgb(176,176,176);font-size:14px;"> with no injury whatsoever.</span> |
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− | They also have the ability to manipulate their environment when inside the grid, as suggested in TRON's deleted love scene, and in ''TRON: Legacy'', where in both of them shows Yori and [[Castor]] confessing to have programmed their personal quarters. This is possily the ability to manipulate data or command Bits to change the reality of the system to an extent. |
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⚫ | In TRON: Legacy, a program's apparel has been radically modified, with the helmet modified from a small selection of standard designs into a wide range of different styles that can appear or disappear as needed. The armor has been changed to black with illuminated joints to help distinguish one program from another, though several white-clothed programs have been seen. |
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⚫ | The flesh and tissues of a program appear as human or at least humanoid, though only if intact, as damaging a program reveals their internal anatomy being made of nothing but digital data and bits. If damaged a program can develop a scar like mark a wound like shape. These scars are an empty space on a program where their data and bits where until they were damaged. Programs with circuitry are shown to have light coming from them, which will flicker and fade if the program is wounded or dying, as well as being repurposed, such as Tron being turned to Rinzler and having yellow and orange circuits instead of white and blue. These lights flickered back to blue and white when he fell into the Sea of Simulation. Programs can only |
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− | <span style="color:rgb(176,176,176);font-size:14px;">When a program suffers a fatal injury, their circuits fade to darkness and they compress into a flash of light which winks upwards before disappearing entirely. Sometimes, they are enveloped in a red or yellow glow before they disappear. If they slowly derezz from grievous injuries or from being decompiled, their circuitry may pulse slowly, dimming until it fades out, and their data scatters into the surrounding terrain as they die. </span> |
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− | <span style="color:rgb(176,176,176);font-size:14px;">In Tron Legacy, programs instead shatter into thousands of cubical voxels, which scatter on the ground like broken glass when they are killed. The cube-like voxels appear to remain on the Grid after deresolution. These voxels reflect the circuit color of the derezzing person or object. </span><span style="color:rgb(176,176,176);font-size:14px;">A</span><span style="color:rgb(176,176,176);font-size:14px;"> decompiler is able to suck both energy and data out of programs, leaving them empty, colorless husks which shatter into dust instead of voxels. </span><span style="color:rgb(176,176,176);font-size:14px;">The voxels can also be regenerated on a program, as Keven Flynn programed her disc to repair her code and restore Quorra's arm. </span> |
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==List of Notable Programs== |
==List of Notable Programs== |
Revision as of 06:36, 9 January 2016
Programs are electronic beings created by users that inhabit the digital worlds of TRON and TRON: Legacy. They have a unique trait of looking exactly like their user counterpart in the real world; however, despite their human appearance they are completely different beings than users. They live on pure energy and have circuitry all over their armor or robes, which glows in different colors which varies from program to program.
Circuitry Colors
A program's circuitry colors vary depending on a its beliefs or functions or, in very rare cases, emotions. The color of a program can also dictate the circuitry color of a vehicle piloted by that program, although certain vehicles in TRON have other factors determining their color.
Programs are roughly classed by several major colors:
TRON Era, 1982
- Blue
- Red
- Yellow
- Green
- Military Programs (such as tank drivers)
TRON: Legacy Era, 2010
- Red
- Does not believe in users, considers them blasphemy
- Repurposed programs loyal to Clu
Literature, Games, Deleted Scene
Some additional colors, and additional uses of existing colors, have appeared in media outside of the movie canon. Many of these additions can be considered non-canon.
- Blue
- Green
- Viruses
- Gibson/Bostrumites
- Purple
- fCon programs
- In the Deleted Love Scene from TRON, Yori has purple circuitry, possibly denoting that circuitry colors can change due to emotions
- Briefly on Kevin Flynn when transitioning from red to blue in the Solar Sailer scene in TRON, though this is likely an aesthetic change rather than a factional one.
Anatomy
The anatomy of programs is very different from that of humans. Skin tones in TRON can be completely monochromatic (including eyes and teeth) with the exception of circuitry. Their hair is usually concealed by their helmets; however, in later years more programs appear without helmets. Programs sometimes have a less human appearance, such as having skin, hair or eye color and design that no human has, such as having different color or design in sclera, pupil or iris. The skin will sometimes have naturally occurring symbols and markings on it, a feature most common to the ISOs. Some programs have an electronic, garbled or otherwise distorted voice. This is either due to having a voice altering mask or naturally. There are even programs that growl and snarl, either due to a voice altering mask or naturally.
Sexuality in programs has also been confirmed; however, it is unknown if they can reproduce with each other or with digitized users.[citation needed] It is also not known what infant/child programs look like.
Programs will be shown to have reasoning, personality, mannerism, attitude and even emotions like humans. Some programs are less emotional and more robotic in behavior and understanding. CLU 2 demonstrated a range of emotion, but had difficulty understanding human concepts. His emotional connection to his purpose and protocols made him hostile towards others and in human standards, almost sociopathic.
Protocols, directive, data, energy, clearance, purpose and functions within a program determine their abilities. Being assigned a job is critical for programs as not having a purpose or function in the system results in them being derezzed. Physical abilities of programs are also different, as programs designed for combat, security and enforcement are shown to be more skilled in fighting, as well as being more resilient than other programs.
In TRON: Legacy, a program's apparel has been radically modified, with the helmet modified from a small selection of standard designs into a wide range of different styles that can appear or disappear as needed. The armor has been changed to black with illuminated joints to help distinguish one program from another, though several white-clothed programs have been seen.
The flesh and tissues of a program appear as human or at least humanoid, though only if intact, as damaging a program reveals their internal anatomy being made of nothing but digital data and bits. If damaged a program can develop a scar like mark a wound like shape. These scars are an empty space on a program where their data and bits where until they were damaged. Programs with circuitry are shown to have light coming from them, which will flicker and fade if the program is wounded or dying, as well as being repurposed, such as Tron being turned to Rinzler and having yellow and orange circuits instead of white and blue. These lights flickered back to blue and white when he fell into the Sea of Simulation. Programs can only derez by having their functions, purpose, energy or data removed or by being damaged, as unlike humans, programs are ageless.