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+ | :''This is an article about the first generation Light Cycle. For other uses, see [[Light Cycle (disambiguation)]]''. |
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{{Infobox Vehicle |
{{Infobox Vehicle |
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− | |name= |
+ | |name= Light Cycle |
|image= Lightcycles.png |
|image= Lightcycles.png |
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|type= High speed personal transport |
|type= High speed personal transport |
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|source= [[Rod]] |
|source= [[Rod]] |
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'''Light Cycles''' are vehicles resembling motorcycles that are driven by [[program]]s in the [[Game Grid]]. Upon being [[rez]]zed in by a program's [[rod]], a light cycle completely covers the driver - who is forced into a riding position - with a protective canopy. Each Light Cycle is colored according to the color of the rod that generated it. |
'''Light Cycles''' are vehicles resembling motorcycles that are driven by [[program]]s in the [[Game Grid]]. Upon being [[rez]]zed in by a program's [[rod]], a light cycle completely covers the driver - who is forced into a riding position - with a protective canopy. Each Light Cycle is colored according to the color of the rod that generated it. |
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− | + | On the Grid designed for them, light cycles are incredibly fast when moving, and leave behind a solid [[jetwall]] in their wake. They move in straight lines and only turn in 90° angles. With their brakes disabled, this creates a hazard whereby one light cycle could be forced to crash into the jetwall of another, causing the victim to [[derez]] along with their light cycle. Outside the Light Cycle Grid however, the Light Cycles move just like a regular motorcycle, and have not been seen using jetwalls. They also feature a communication system that allows drivers on respective teams to coordinate maneuvers with teammates against opponents on the Game Grid, or organize an escape should they so choose. |
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− | Even though the light cycles are remarkably fast |
+ | Even though the light cycles are remarkably fast and can outmaneuver [[Light Tank]]s and [[recognizer]]s, a single direct hit by a [[Tank Arrow]] can destroy the light cycle and potentially derez its driver. |
− | Light cycles were originally from an [[ENCOM]] videogame made by [[Kevin Flynn]], simply called [[Light Cycles (game)|Light Cycles]]. When Flynn himself was forced to personally participate in a |
+ | Light cycles were originally from an [[ENCOM]] videogame made by [[Kevin Flynn]], simply called [[Light Cycles (game)|Light Cycles]]. When Flynn himself was forced to personally participate in a light cycle match, he was able to use his intimate knowledge of the game to exploit a vulnerability in the code and allow his team to escape the Light Cycle Grid. |
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− | ==Later Generations== |
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− | <gallery captionalign="left"> |
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− | Tron_legacy_lightcycle_2nd_gen.jpg|The [[Light Cycle (2nd generation)]] |
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− | gen-4lightcycle.jpg|The [[Light Cycle (4th generation)]] |
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− | gen-5lightcycle.jpg|The [[Light Cycle (5th generation)]] |
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− | ==Gallery== |
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− | <gallery captionalign="left"> |
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− | Light_Cycle_Race_in_--Tron_(film)-Tron--.jpg|Light Cycle race in [[TRON]] |
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− | Lightcycle rods.jpg|Combatants line up behind three light cycle rods. |
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− | Sark_cycle.jpg|[[Sark]] driving a light cycle. |
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− | Lightcycle_behindthescenes.gif|Behind-the-scenes look at how the light cycles were made. |
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− | Cycle_program2.jpg |
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− | Tron_lightcycle.jpg|[[Tron]] driving an orange light cycle. |
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− | Flynn_lightcycle.jpg|[[Kevin Flynn|Flynn]] driving a yellow light cycle. |
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− | Ram_lightcycle.jpg|[[Ram]] driving a red light cycle. |
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− | Gen_01_light_cycle_5view.jpg|Multiple view. |
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− | </gallery> |
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==See Also== |
==See Also== |
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− | *[[Super Light Cycle]] |
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*[[Game Grid]] |
*[[Game Grid]] |
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*[[Light Cycle sequence]] |
*[[Light Cycle sequence]] |
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*[[Light Cycles (game)]] |
*[[Light Cycles (game)]] |
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*[[Light Cycle (2nd generation)]] |
*[[Light Cycle (2nd generation)]] |
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− | *[[Light Cycle (4th generation)]] |
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− | + | [[es:Moto de luz (primera generación)]] |
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− | [[Category:Key Vehicles]] |
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[[Category:Technology]] |
[[Category:Technology]] |
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− | [[Category:Key Technology]] |
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[[Category:TRON]] |
[[Category:TRON]] |
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[[Category:TRON 2.0]] |
[[Category:TRON 2.0]] |
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[[Category:Canon]] |
[[Category:Canon]] |
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[[Category:Featured Articles]] |
[[Category:Featured Articles]] |
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Revision as of 20:15, 24 May 2015
- This is an article about the first generation Light Cycle. For other uses, see Light Cycle (disambiguation).
Light Cycle | |
Data | |
Vehicle Type | High speed personal transport |
Source | Rod |
Armaments | Jetwall |
Crew | 1 Rider |
Passengers | 0 |
Users | Tron, Sark, Kevin Flynn, Ram |
Behind the scenes | |
Appearances | TRON |
Gallery |
- "(Light cycles racing at high speed)"
- ―Light Cycle — Listen[src]
Light Cycles are vehicles resembling motorcycles that are driven by programs in the Game Grid. Upon being rezzed in by a program's rod, a light cycle completely covers the driver - who is forced into a riding position - with a protective canopy. Each Light Cycle is colored according to the color of the rod that generated it.
On the Grid designed for them, light cycles are incredibly fast when moving, and leave behind a solid jetwall in their wake. They move in straight lines and only turn in 90° angles. With their brakes disabled, this creates a hazard whereby one light cycle could be forced to crash into the jetwall of another, causing the victim to derez along with their light cycle. Outside the Light Cycle Grid however, the Light Cycles move just like a regular motorcycle, and have not been seen using jetwalls. They also feature a communication system that allows drivers on respective teams to coordinate maneuvers with teammates against opponents on the Game Grid, or organize an escape should they so choose.
Even though the light cycles are remarkably fast and can outmaneuver Light Tanks and recognizers, a single direct hit by a Tank Arrow can destroy the light cycle and potentially derez its driver.
Light cycles were originally from an ENCOM videogame made by Kevin Flynn, simply called Light Cycles. When Flynn himself was forced to personally participate in a light cycle match, he was able to use his intimate knowledge of the game to exploit a vulnerability in the code and allow his team to escape the Light Cycle Grid.