Tron Wiki
(Formatting, grammar + links. Now that's going to be one trove of information from Kingdom Hearts II !)
(Link clean. This subject is not TRON universe material, and the link overload is not helpful to legibility.)
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{{Game Infobox
'''''[[w:c:kingdomhearts:Kingdom Hearts II|Kingdom Hearts II]]''''' is an action role-playing game developed by [[wikipedia:Square Enix|Square Enix]] and published by Square Enix and Buena Vista Games (now [[Disney Interactive Studios]]) in 2005 for the Sony PlayStation 2 video game console. Kingdom Hearts II is the sequel to the 2002 Disney Interactive and Square collaboration, ''[[w:c:kingdomhearts:Kingdom Hearts (game)|Kingdom Hearts]]'', which combined [[Disney]] and Square elements into an action role-playing game.
 
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|name=Kingdom Hearts II
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|image=Kh2.jpg
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|developer=Square Enix
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|publisher=Square Enix, Buena Vista Games
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|system=PlayStation 2
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|release=2005, 2006
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|genre=Action role-playing game
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|players=1
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}}
 
'''''Kingdom Hearts II''''' is an action role-playing game developed by [[wikipedia:Square Enix|Square Enix]] and published by Square Enix and Buena Vista Games (now [[Disney Interactive Studios]]) in 2005 for the Sony PlayStation 2 video game console. Kingdom Hearts II is the sequel to the 2002 Disney Interactive and Square collaboration, ''[[w:c:kingdomhearts:Kingdom Hearts (game)|Kingdom Hearts]]'', which combined [[Disney]] and Square elements into an action role-playing game.
   
''Kingdom Hearts II'' is the third game in the Kingdom Hearts series. It picks up one year after the events of ''[[w:c:kingdomhearts:Kingdom Hearts: Chain of Memories|Kingdom Hearts: Chain of Memories]]''. [[w:c:kingdomhearts:Sora|Sora]], the protagonist of the first two games, returns to search for his lost friends. Like the previous installments, this game features a large cast of characters from Disney films and ''Final Fantasy'' games. [[w:c:kingdomhearts:Organization XIII|Organization XIII]], a group introduced in ''Chain of Memories'', also reappears to impede Sora's progress.
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''Kingdom Hearts II'' is the third game in the [[w:c:kingdomhearts:Kingdom Hearts (Series)|''Kingdom Hearts'' series]]. It picks up one year after the events of ''Kingdom Hearts: Chain of Memories''. Sora, the protagonist of the first two games, returns to search for his lost friends. Like the previous installments, this game features a large cast of characters from Disney films and ''Final Fantasy'' games. [[w:c:kingdomhearts:Organization XIII|Organization XIII]], a group introduced in ''Chain of Memories'', also reappears to impede Sora's progress.
   
 
The game was well-received, earning year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. As of December 2006, ''Kingdom Hearts II'' had shipped more than 3.5 million copies worldwide.
 
The game was well-received, earning year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. As of December 2006, ''Kingdom Hearts II'' had shipped more than 3.5 million copies worldwide.
   
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==Affiliation with the TRON series==
This video game is noted for featuring [[w:c:kingdomhearts:Tron|Tron]] and the [[Tron Universe]] as one of the levels, letting you interact with Tron and help him, along with [[w:c:kingdomhearts:Goofy|Goofy]] and [[w:c:kingdomhearts:Donald|Donald]] - of Disney cartoon fame - to defeat [[Sark]] and the [[MCP]]. A modified version of the [[w:c:kingdomhearts:Light Cycle|Light Cycle]] game is one of the world's minigames, though crashing other players into walls is not the point (or indeed, fatal to Sora); you must instead attack [[w:c:kingdomhearts:Heartless|Heartless]] versions of programs as they pursue you while avoiding Walls that are generated from the Grid.
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This video game is noted for featuring [[Tron]] and the [[TRON Universe]], [[Space Paranoids]], as one of the levels, albeit stating that the original system was copied and recreated as Hollow Bastion OS. This lets Sora, Goofy and Donald interact with Tron and help him to defeat [[Sark]] and the [[MCP]]. A modified version of the [[Light Cycles (game)|light cycle game]] is one of the world's minigames, though crashing other players into walls is not the point (or indeed, fatal to Sora); players must instead attack heartless versions of programs as they pursue while avoiding Walls that are generated from the Grid.
   
The Digitisation Tech that allows the heroes to enter the Tron World inside the computer makes further appearances at both the start and end of the game implying that the Technology was further upgraded and refined. It is used to transport people into a virtual recreation of the Real World that looks & responds just like it and without the need to take on the appearance of Programs. At the end of the game a [[w:c:kingdomhearts:Kingdom Hearts Encoder|portable version of the Digitising device]] is used in an attempt to Digitise the entirety of [[w:c:kingdomhearts:Kingdom Hearts (world)|Kingdom Hearts]], although this attempt fails due to the massive size, power and unpredictability of the [[w:c:kingdomhearts:Heart|Hearts]], causing the Device and [[w:c:kingdomhearts:Ansem the Wise|its creator]] to be destroyed.
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The [[digitization]] tech that allows the heroes to enter Space Paranoids inside the computer, makes further appearances at both the start and end of the game implying that the technology was further upgraded and refined. It is used to transport Roxas into a virtual recreation of Twilight Town that looks and responds just like it, and without the need to take on the appearance of programs. Towards the end of the game, in The World That Never Was, a portable version of the Digitising device is used in an attempt to digitise the entirety of Kingdom Hearts, although this attempt fails due to the massive size, power and unpredictability of the Hearts, in which the device and its creator is thought to have been destroyed, but is later found in the dark realm by Aqua about a year later.
   
<gallery>
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<gallery captionalign="left">
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TronSora.png|Sora
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TronDonald.png|Donald Duck
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TronGoofy.png|Goofy
 
Image:KH-Tron.jpg|[[Tron]], as he appears in KH2.
 
Image:KH-Tron.jpg|[[Tron]], as he appears in KH2.
Image:Master_control_program-1-.jpg|[[MCP]], as he appears in KH2.
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Image:Master_control_program-1-.jpg| The [[MCP]], as it appears in KH2.
 
Image:Sark2-1-.jpg|[[Sark]], as he appears in KH2.
 
Image:Sark2-1-.jpg|[[Sark]], as he appears in KH2.
 
</gallery>
 
</gallery>
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[[Category:Games]]
 
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==External links==
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*[[w:c:KingdomHearts:Kingdom Hearts II|Kingdom Hearts II]] at The Keyole.
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{{Tron Games}}
 
[[Category:Disney]]
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[[Category:Non-Canon]]
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[[Category:Kingdom Hearts II]]

Revision as of 06:11, 11 April 2013

Clicking on the darker blue links will direct you to the articles in The Keyhole. Click the Back button to return to the Tron Wiki page.
Kh2
Kingdom Hearts II
Developer Square Enix
Publisher Square Enix, Buena Vista Games
Game System PlayStation 2
Release Date 2005, 2006
Genre Action role-playing game
Number of Players 1


Kingdom Hearts II is an action role-playing game developed by Square Enix and published by Square Enix and Buena Vista Games (now Disney Interactive Studios) in 2005 for the Sony PlayStation 2 video game console. Kingdom Hearts II is the sequel to the 2002 Disney Interactive and Square collaboration, Kingdom Hearts, which combined Disney and Square elements into an action role-playing game.

Kingdom Hearts II is the third game in the Kingdom Hearts series. It picks up one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends. Like the previous installments, this game features a large cast of characters from Disney films and Final Fantasy games. Organization XIII, a group introduced in Chain of Memories, also reappears to impede Sora's progress.

The game was well-received, earning year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. As of December 2006, Kingdom Hearts II had shipped more than 3.5 million copies worldwide.

Affiliation with the TRON series

This video game is noted for featuring Tron and the TRON Universe, Space Paranoids, as one of the levels, albeit stating that the original system was copied and recreated as Hollow Bastion OS. This lets Sora, Goofy and Donald interact with Tron and help him to defeat Sark and the MCP. A modified version of the light cycle game is one of the world's minigames, though crashing other players into walls is not the point (or indeed, fatal to Sora); players must instead attack heartless versions of programs as they pursue while avoiding Walls that are generated from the Grid.

The digitization tech that allows the heroes to enter Space Paranoids inside the computer, makes further appearances at both the start and end of the game implying that the technology was further upgraded and refined. It is used to transport Roxas into a virtual recreation of Twilight Town that looks and responds just like it, and without the need to take on the appearance of programs. Towards the end of the game, in The World That Never Was, a portable version of the Digitising device is used in an attempt to digitise the entirety of Kingdom Hearts, although this attempt fails due to the massive size, power and unpredictability of the Hearts, in which the device and its creator is thought to have been destroyed, but is later found in the dark realm by Aqua about a year later.

External links