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The '''jetwall''' was a barricade created by a [[light cycle]] in the ''[[TRON]]'' era. The light cycle riders were in constant motion on the [[Game Grid]], creating jetwalls behind them as they moved. Each jetwall matched the color of its light cycle. If a driver hit a wall either by accident or by having no more room to move, they were [[derezz]]ed, their jetwall disappeared and the last rider standing won.
 
The '''jetwall''' was a barricade created by a [[light cycle]] in the ''[[TRON]]'' era. The light cycle riders were in constant motion on the [[Game Grid]], creating jetwalls behind them as they moved. Each jetwall matched the color of its light cycle. If a driver hit a wall either by accident or by having no more room to move, they were [[derezz]]ed, their jetwall disappeared and the last rider standing won.
   
[[File:LightCycleDerez1.png|thumb|200px|A light cycle [[derez]]zing against two jetwalls.]]Due to system constraints of the time, the light cycles, and by extension their jetwalls, traveled in straight lines that only changed direction through 90° angles. In the ''[[TRON: Legacy]]'' era however, the jetwall was superseded by the [[Light Ribbon]], a barricade rendered in the more fluid motion of the vehicles in the [[Tron system]].
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[[File:LightCycleDerez1.png|thumb|200px|A light cycle [[derez]]zing against two jetwalls.]]Due to system constraints of the time, the light cycles, and by extension their jetwalls, traveled only in straight lines and made only 90°-angle turns during light cycle battles, though the vehicles themselves could move more freely off the Game Grid. In the ''[[TRON: Legacy]]'' era however, the jetwall was superseded by the [[Light Ribbon]], a barricade rendered in the more fluid motion of the vehicles in the [[Tron system]].
   
 
[[es:Muro de luz]]
 
[[es:Muro de luz]]

Revision as of 19:27, 6 November 2012

Noshadows

Separate Jet walls created by two different Light Cycles

The jetwall was a barricade created by a light cycle in the TRON era. The light cycle riders were in constant motion on the Game Grid, creating jetwalls behind them as they moved. Each jetwall matched the color of its light cycle. If a driver hit a wall either by accident or by having no more room to move, they were derezzed, their jetwall disappeared and the last rider standing won.

LightCycleDerez1

A light cycle derezzing against two jetwalls.

Due to system constraints of the time, the light cycles, and by extension their jetwalls, traveled only in straight lines and made only 90°-angle turns during light cycle battles, though the vehicles themselves could move more freely off the Game Grid. In the TRON: Legacy era however, the jetwall was superseded by the Light Ribbon, a barricade rendered in the more fluid motion of the vehicles in the Tron system.