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(Added trivia from the Daley book and information on discless programs from the TRON: Evolution light-disc info card.)
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{{cquote|Everything you do or learn will be imprinted on this disc...|undefined}}
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{{cquote|Everything you do or learn will be imprinted on this disc. If you lose your disc, or fail to follow commands, you will be subject to immediate deresolution.|undefined}}
 
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|name=
 
|name=
 
|image= Codex_weap_identity_disc.png
 
|image= Codex_weap_identity_disc.png
 
|gallery= True
 
|usage= Range and close combat weapon
 
|usage= Range and close combat weapon
 
|source= Persistent
 
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|appear= Universal appearances}}
 
|appear= Universal appearances}}
 
__NOTOC__
 
__NOTOC__
'''Identity Discs''' (or '''Light Discs''') are the most fundamental piece of equipment to [[program]]s in both the [[Game Grid]] and in the [[Tron system]]. They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the disc.
+
'''Identity Discs''' (or '''Light Discs''') are the most fundamental piece of equipment to [[program]]s in both the [[Game Grid]] and in the [[Tron system]]. They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc.
  +
==Description==
  +
Identity discs issued to Game Grid programs appear as solid discs with several concentric rings on the surface, glowing with their owners' circuitry color. The circuits glow more brightly when the disc is in use, and have been seen to change size or flash on and off when active. In flight, old-system discs appear as uniform circular planes of light in their owners' circuitry color, trailing comet-like tails as they fly towards their targets. Despite this appearance, they are still solid to one another, and ricochet from other discs with an audible ''clank''.
   
  +
Identity discs in the Tron system appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge, again matching the circuitry color of their owners. The outer edge, when energized, flares into a brilliantly glowing nimbus of white light with a slight tint recalling the owner's circuitry color; this active edge causes faint but visible ripples in the air when moved or thrown, and the air appears to shimmer around it when held still. These discs maintain their solid appearance while in flight, and generally behave like solid metal objects. Unlike the old-system discs, which had no visible means of attachment to their owners' backs, they are fitted over circular docks which rest between the shoulders of the wearer.
[[Digitization|Digitized]] [[user]]s have often been issued with an identity disc shortly after arrival inside the system. Although a human being is a far more complex entity than a [[basic]] program, they still appear to need the device during prolonged stays when digitized. The discs of users can perform all of the same operations as for programs.
 
   
  +
Broken discs in both systems emit lightning-like discharges of energy. In the Tron system, a program whose disc has been fractured is able to survive, and the shards may contain fragments of information known to the disc's owner. The only discs currently known to have been broken, belonging to [[Sark]] and [[Abraxas's Identity Disc|Abraxas]], were broken by impacts from other discs.
Aside from its primary function as a receptacle of a digital entity's entire being, the identity disc is also a weapon. When energized they have a lethal cutting edge that can [[derezz|derez]] an opponent instantly with a direct hit. This damaging capability can be applied in very close quarters where the disc can be used as a short bladed weapon, and also as a buckler shield.
 
  +
==Functions and capabilities==
  +
Identity discs have two primary functions: as weapons and for storing information. Discs have been worn by [[basics]], ISOs, and [[users]]. Although a human being is a far more complex entity than a basic program, [[digitization|digitized]] users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid.
   
  +
[[File:Ram_Disc.png|thumb|A TRON-era Identity Disc]]In the ENCOM system, the only programs seen with identity discs are [[conscript|video warriors]]; noncombatants, such as [[Yori]], appear to function perfectly well without them. Conscripts on the Game Grid were issued discs as a matter of course, and the MCP's troops used them alongside staffs as standard weapons to be used in long-range combat or as hand-held shields to block another's thrown disc. Skilled users can curve a disc's path in a shallow arc to avoid obstacles and strike a target out of their line of sight; experts such as [[Tron]] may cause their discs to change direction sharply while in flight. The discs, like their successors on in the Tron system, record "everything you do or learn," and may carry payloads of code designed to be used against a specific program, as when [[Alan Bradley]] updated [[Tron|Tron's]] disc with information that could destroy the [[MCP]]. Aside from their storage and weapon capabilities, identity discs are also used to carry information to and from the [[real world]] by way of [[I/O Tower|input/output towers]].
[[File:Ram_Disc.png|thumb|A TRON-era Identity Disc]]
 
The primary combat application however is as a thrown weapon. In this capacity the disc is hurled at a target, and may ricochet off unyielding surfaces, before returning directly to its owner. Skilled users can even curve a disc in a shallow arc to avoid striking things blocking the line of sight to a target beyond. The leading edge of an identity disc does not harm its owner when caught, even when travelling at very high speeds.
 
   
  +
In the Tron system, the primary function of a disc is as a receptacle of a digital entity's entire being. It is said to contain "fragments of code responsible for personal identification; assigned functions and directives; priority ranking and access privileges; usable energy quotients." In contrast to the old system, almost every inhabitant of the Grid wears a disc at all times; programs appear to [[rez]] in with identity discs intact, and those who lose their discs risk losing the entirety of their memories, knowledge, and personalities to progressively disorienting and crippling glitches which reduce them to the status of [[strays]]. Existence without identity discs is limited to low-priority or obsolete programs, such as servers at the End of Line Club, whose backless dresses showed off the absence of the disc docks ubiquitous among other Grid residents.
The appearance of an identity disc is of a solid ring with a glowing inner edge. The color of the inner edge matches the circuitry color of its owner. The outer edge, when energized, becomes a brilliantly glowing nimbus of white light with a slight tint of the owner's circuitry color. Older identity discs in the Game Grid appeared as a solid disc of their owner's color, with several glowing concentric rings on the surface.
 
   
  +
Information on programs' identity discs in the Tron system can be viewed and edited by means of a projection which appears above the disc's hollow center. A change in the disc's code, such as the repairing of a wound, may immediately manifest on the disc's owner or appear slowly after the disc is docked; medics may repair programs by operating on their discs as well as applying patches to the affected areas. Clothing and personal characteristics such as hairstyle can also be manipulated through this interface, with the change taking hold once the disc is docked. Simply docking a disc does not automatically sync it, and people may dock others' discs without fear of being overwritten. More sinister alterations, such as inserting false memories or even wiping a disc clean, can be carried out by using tools or [[code worm]]s, and programs such as [[Gorn]] and [[Zuse]] have been known to deal in false identity discs and illegal disc modifications. On an even more sinister scale, [[Clu 2|Clu]] developed a process to [[repurpose]] programs by passing a stream of foreign code through the center of programs' identity discs and into their minds while extracting the programs original code.
==Notes==
 
When given an Identity Disc, the recipient is told, ''"You will receive an Identity Disc. Everything you do or learn will be imprinted on this disc. If you lose your disc or fail to follow commands, you will be subject to immediate deresolution."'' This line appears in each movie; It is spoken by [[Sark]] in ''[[TRON]]'' and by the female Grid announcer's voice in ''[[TRON: Legacy]]''.
 
   
  +
As a weapon, an energized identity disc has a lethal cutting edge that can [[derezz|derez]] an opponent instantly with a direct hit, whether used as a thrown weapon or in close quarters as a short bladed weapon or buckler shield. In a standard [[Disc Wars]] battle, discs are hurled at their targets and may ricochet off unyielding surfaces before returning directly to their owners. The leading edge of an identity disc does not harm its owner when caught, even when travelling at very high speeds, and have been seen not to harm allies either, as when [[Beck]] and [[Cutler]] caught one anothers' discs by accident while battling enemies and simply exchanged the discs back again without ill effect.
In ''TRON'', identity discs are known to leave behind short lived trails of light when thrown with force.
 
  +
===Unique Discs===
  +
[[Kevin Flynn|Kevin Flynn's]] [[Kevin Flynn's Identity Disc|identity disc]] possessed unique attributes allowing its possesser to leave the Grid through the Portal, a capability shared by no other disc, even one owned by another User.
  +
  +
Though programs in ''[[TRON: Uprising]]'' have been seen to handle other programs' discs during battle and even use them against one another, [[Rinzler]] was the only program known to possess [[Rinzler's Identity Discs|two discs]] which docked as one but were routinely used in battle as separate weapons.
   
 
==Trivia==
 
==Trivia==
 
[[File:Z757_13750_R.jpg|thumb|200px|Some images depict outer rings of a matching color to the inner ring, although these can be attributed to various art concepts as they were under development.]]
 
[[File:Z757_13750_R.jpg|thumb|200px|Some images depict outer rings of a matching color to the inner ring, although these can be attributed to various art concepts as they were under development.]]
  +
*In the [[TRON (novelization)|novelization]] by Brian Daley, a video warrior's identity disc was an extension of a program's own power: the "aura" of a thrown disc was said to overwhelm that of the opponents it struck, causing their deresolution.
*When Kevin's son [[Sam Flynn|Sam]] escapes the TRON system with [[Quorra]], he copies data from the [[Grid]] onto a computer chip that resembles an early generation disc.
 
 
*Conscripts issued with identity discs are told, ''"You will [each] receive an Identity Disc. Everything you do or learn will be imprinted on this disc. If you lose your disc or fail to follow commands, you will be subject to immediate deresolution."'' In ''[[TRON]]'', the iconic line is spoken by [[Sark]]; in ''[[TRON: Legacy]]'', it is spoken by the Voice of the Grid.
*A light disc prop is available on Xbox Live Avatar Marketplace.
 
  +
*The only person seen to use a disc as anything but a weapon, shield, or memory storage device was [[Ram]], who filled his disc with [[energy|liquid energy]] from an energy spring and used it as a drinking vessel, as well as lending it to Kevin Flynn for the same purpose.
 
*When [[Sam Flynn]] escaped the TRON system with [[Quorra]], he copied data from the Grid onto a computer chip that resembled an early-generation disc.
 
*A ''Legacy''-era light disc prop is available on Xbox Live Avatar Marketplace.
 
*A classic light disc prop is available on Xbox Live Avatar Marketplace.
 
*A classic light disc prop is available on Xbox Live Avatar Marketplace.
*The identity disc resembles a real-life Indian weapon called a [[Wikipedia:Chakram|chakram]].
+
*While the classic light disc resembles a discus (the popular flying-disc games inspired the use of Frisbees as disc props), the new ''Legacy'' version resembles a real-life Indian weapon called a [[Wikipedia:Chakram|chakram]].
  +
*The identity disc in [[Tron 2.0|Tron: 2.0]] is imprinted with a mark composed of three connected triangles, an ancient geometric symbol used throughout history in many diverse contexts, such as the Legend of Zelda franchise and the Klu Klux Klan.
  +
* The video game ''Disney Infinity'' features the Identity Disc as a pack.
   
 
==See Also==
 
==See Also==
 
* [[Kevin Flynn's Identity Disc]]
 
* [[Kevin Flynn's Identity Disc]]
 
* [[Rinzler's Identity Discs]]
 
* [[Rinzler's Identity Discs]]
 
* [[Abraxas's Identity Disc]]
 
* [[Disc Primitive]]
 
* [[Disc Primitive]]
{{clear}}
 
== Gallery ==
 
   
  +
[[es:Disco de identidad]]
<gallery position="center" captionalign="left">
 
ZZ5F099C03small.jpg|Quorra's Identity Disc
 
Zz61b569aa-550x202.jpg|Sam's Identity Disc
 
Newdisc.png|Sam issued with his new Disc
 
Disc Sinc.jpg|Disc synchronizing
 
00trailer36.jpg
 
00trailer40.jpg
 
Abraxas Disc.jpg|Abraxas' Identity Disc
 
Rinzler.png|[[Rinzler]] wielding twin Identity Discs
 
Identity disk clu.jpg
 
IMG_2155.PNG
 
IMG_2189.JPG
 
showwqfqg.jpg|Identity Disc from TRON: 2.0.
 
Tron_Disc_1.png|Tron's disc in motion
 
Sark_Disc_1.png|Sark's disc flying through the air
 
Zuse-Disc-Mod.png|A disc being modified
 
IMG_2427.PNG|[[Beck]]'s Identity Disc.
 
asghrfjdxsz.png|Tron's disc, inactive, in [[TRON: Uprising]]
 
</gallery>
 
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Key Technology]]
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Key Weapons]]
 
 
[[Category:Objects]]
 
[[Category:Objects]]
 
[[Category:TRON Universe]]
 
[[Category:TRON Universe]]
Line 77: Line 69:
 
[[Category:Canon]]
 
[[Category:Canon]]
 
[[Category:TRON: Uprising]]
 
[[Category:TRON: Uprising]]
  +
[[Category:TRON: The Ghost in the Machine]]

Revision as of 04:51, 15 June 2015

Everything you do or learn will be imprinted on this disc. If you lose your disc, or fail to follow commands, you will be subject to immediate deresolution.
Codex weap identity disc
Identity Disc
Data
Usage Range and close combat weapon
Source Persistent
Users Programs, Digitized users
Behind the scenes
Appearances Universal appearances
Gallery


Identity Discs (or Light Discs) are the most fundamental piece of equipment to programs in both the Game Grid and in the Tron system. They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc.

Description

Identity discs issued to Game Grid programs appear as solid discs with several concentric rings on the surface, glowing with their owners' circuitry color. The circuits glow more brightly when the disc is in use, and have been seen to change size or flash on and off when active. In flight, old-system discs appear as uniform circular planes of light in their owners' circuitry color, trailing comet-like tails as they fly towards their targets. Despite this appearance, they are still solid to one another, and ricochet from other discs with an audible clank.

Identity discs in the Tron system appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge, again matching the circuitry color of their owners. The outer edge, when energized, flares into a brilliantly glowing nimbus of white light with a slight tint recalling the owner's circuitry color; this active edge causes faint but visible ripples in the air when moved or thrown, and the air appears to shimmer around it when held still. These discs maintain their solid appearance while in flight, and generally behave like solid metal objects. Unlike the old-system discs, which had no visible means of attachment to their owners' backs, they are fitted over circular docks which rest between the shoulders of the wearer.

Broken discs in both systems emit lightning-like discharges of energy. In the Tron system, a program whose disc has been fractured is able to survive, and the shards may contain fragments of information known to the disc's owner. The only discs currently known to have been broken, belonging to Sark and Abraxas, were broken by impacts from other discs.

Functions and capabilities

Identity discs have two primary functions: as weapons and for storing information. Discs have been worn by basics, ISOs, and users. Although a human being is a far more complex entity than a basic program, digitized users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid.

Ram Disc

A TRON-era Identity Disc

In the ENCOM system, the only programs seen with identity discs are video warriors; noncombatants, such as Yori, appear to function perfectly well without them. Conscripts on the Game Grid were issued discs as a matter of course, and the MCP's troops used them alongside staffs as standard weapons to be used in long-range combat or as hand-held shields to block another's thrown disc. Skilled users can curve a disc's path in a shallow arc to avoid obstacles and strike a target out of their line of sight; experts such as Tron may cause their discs to change direction sharply while in flight. The discs, like their successors on in the Tron system, record "everything you do or learn," and may carry payloads of code designed to be used against a specific program, as when Alan Bradley updated Tron's disc with information that could destroy the MCP. Aside from their storage and weapon capabilities, identity discs are also used to carry information to and from the real world by way of input/output towers.

In the Tron system, the primary function of a disc is as a receptacle of a digital entity's entire being. It is said to contain "fragments of code responsible for personal identification; assigned functions and directives; priority ranking and access privileges; usable energy quotients." In contrast to the old system, almost every inhabitant of the Grid wears a disc at all times; programs appear to rez in with identity discs intact, and those who lose their discs risk losing the entirety of their memories, knowledge, and personalities to progressively disorienting and crippling glitches which reduce them to the status of strays. Existence without identity discs is limited to low-priority or obsolete programs, such as servers at the End of Line Club, whose backless dresses showed off the absence of the disc docks ubiquitous among other Grid residents.

Information on programs' identity discs in the Tron system can be viewed and edited by means of a projection which appears above the disc's hollow center. A change in the disc's code, such as the repairing of a wound, may immediately manifest on the disc's owner or appear slowly after the disc is docked; medics may repair programs by operating on their discs as well as applying patches to the affected areas. Clothing and personal characteristics such as hairstyle can also be manipulated through this interface, with the change taking hold once the disc is docked. Simply docking a disc does not automatically sync it, and people may dock others' discs without fear of being overwritten. More sinister alterations, such as inserting false memories or even wiping a disc clean, can be carried out by using tools or code worms, and programs such as Gorn and Zuse have been known to deal in false identity discs and illegal disc modifications. On an even more sinister scale, Clu developed a process to repurpose programs by passing a stream of foreign code through the center of programs' identity discs and into their minds while extracting the programs original code.

As a weapon, an energized identity disc has a lethal cutting edge that can derez an opponent instantly with a direct hit, whether used as a thrown weapon or in close quarters as a short bladed weapon or buckler shield. In a standard Disc Wars battle, discs are hurled at their targets and may ricochet off unyielding surfaces before returning directly to their owners. The leading edge of an identity disc does not harm its owner when caught, even when travelling at very high speeds, and have been seen not to harm allies either, as when Beck and Cutler caught one anothers' discs by accident while battling enemies and simply exchanged the discs back again without ill effect.

Unique Discs

Kevin Flynn's identity disc possessed unique attributes allowing its possesser to leave the Grid through the Portal, a capability shared by no other disc, even one owned by another User.

Though programs in TRON: Uprising have been seen to handle other programs' discs during battle and even use them against one another, Rinzler was the only program known to possess two discs which docked as one but were routinely used in battle as separate weapons.

Trivia

Z757 13750 R

Some images depict outer rings of a matching color to the inner ring, although these can be attributed to various art concepts as they were under development.

  • In the novelization by Brian Daley, a video warrior's identity disc was an extension of a program's own power: the "aura" of a thrown disc was said to overwhelm that of the opponents it struck, causing their deresolution.
  • Conscripts issued with identity discs are told, "You will [each] receive an Identity Disc. Everything you do or learn will be imprinted on this disc. If you lose your disc or fail to follow commands, you will be subject to immediate deresolution." In TRON, the iconic line is spoken by Sark; in TRON: Legacy, it is spoken by the Voice of the Grid.
  • The only person seen to use a disc as anything but a weapon, shield, or memory storage device was Ram, who filled his disc with liquid energy from an energy spring and used it as a drinking vessel, as well as lending it to Kevin Flynn for the same purpose.
  • When Sam Flynn escaped the TRON system with Quorra, he copied data from the Grid onto a computer chip that resembled an early-generation disc.
  • A Legacy-era light disc prop is available on Xbox Live Avatar Marketplace.
  • A classic light disc prop is available on Xbox Live Avatar Marketplace.
  • While the classic light disc resembles a discus (the popular flying-disc games inspired the use of Frisbees as disc props), the new Legacy version resembles a real-life Indian weapon called a chakram.
  • The identity disc in Tron: 2.0 is imprinted with a mark composed of three connected triangles, an ancient geometric symbol used throughout history in many diverse contexts, such as the Legend of Zelda franchise and the Klu Klux Klan.
  • The video game Disney Infinity features the Identity Disc as a pack.

See Also