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(History and Abilities)
(History and Abilities)
 
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The first known guards were part of the [[MCP|MCP's]] forces, answering to [[Sark]] or to his [[Sark's Lieutenant|lieutenant]]. After [[Clu 2|Clu]] took control of the [[Grid]], similar guards served him and his generals, keeping order and fighting [[Beck]] and other rebel programs.
 
The first known guards were part of the [[MCP|MCP's]] forces, answering to [[Sark]] or to his [[Sark's Lieutenant|lieutenant]]. After [[Clu 2|Clu]] took control of the [[Grid]], similar guards served him and his generals, keeping order and fighting [[Beck]] and other rebel programs.
   
Guards rank below lieutenants or [[Sentry|sentries]], who in turn serve commanders (such as Sark, Paige and Pavel) or generals (such as [[General Tesler|Tesler]]). They are also outranked by [[Black Guard]]s. Their duties generally include guarding [[pit cell]]s and taking or transporting prisoners. They generally appear to serve willingly and hold the same opinions and prejudices held by their superiors. One Guard surrendered when threatened by Beck after the program grabbed his Pike, suggesting they have at least some degree of self-preservation instincts.
+
Guards rank below lieutenants or [[Sentry|sentries]], who in turn serve commanders (such as Sark, Paige and Pavel) or generals (such as [[General Tesler|Tesler]]). They are also outranked by [[Black Guard]]s. Their duties generally include guarding [[pit cell]]s and taking or transporting prisoners. They generally appear to serve willingly and hold the same opinions and prejudices held by their superiors. One Guard surrendered when threatened by Beck after the program grabbed his Pike, suggesting they have at least some degree of self-preservation instincts. Additionally Guards were seen relaxing in a club in Argon City, suggesting they possess some free will.
   
 
They use [[Stun Pike|long prod-like weapons]] to stun programs and to block attacks. These weapons are similar to the [[staff]]s used by sentries. They have not been seen to use their [[identity disc]]s as weapons.
 
They use [[Stun Pike|long prod-like weapons]] to stun programs and to block attacks. These weapons are similar to the [[staff]]s used by sentries. They have not been seen to use their [[identity disc]]s as weapons.

Latest revision as of 04:24, October 10, 2013

In here, program!
Guard
Guard
Biographical information
UserVarious
Compile DateVarious
Derezzed DateVarious
Physical description
Circuitry ColorRed
GenderMale
DescriptionArmored sentry
Other information
FunctionsSoldiers of the MCP
Soldiers of Clu 2
EquipmentStun Pike
VehiclesSark's Carrier
AlliesMCP
Sark
Sark's Lieutenant
Clu 2
General Tesler
Black Guard
Sentries
Out of universe information
ActorDave Cass, Bob Neill, Ted White, Mark Stewart, Michael Sax, Tony Brubaker
AppearancesTRON
TRON: Uprising
Gallery


Guards are security programs who keep order in the computer world. The ICPs in TRON 2.0 are presumably updated versions of these guards.

History and AbilitiesEdit

The first known guards were part of the MCP's forces, answering to Sark or to his lieutenant. After Clu took control of the Grid, similar guards served him and his generals, keeping order and fighting Beck and other rebel programs.

Guards rank below lieutenants or sentries, who in turn serve commanders (such as Sark, Paige and Pavel) or generals (such as Tesler). They are also outranked by Black Guards. Their duties generally include guarding pit cells and taking or transporting prisoners. They generally appear to serve willingly and hold the same opinions and prejudices held by their superiors. One Guard surrendered when threatened by Beck after the program grabbed his Pike, suggesting they have at least some degree of self-preservation instincts. Additionally Guards were seen relaxing in a club in Argon City, suggesting they possess some free will.

They use long prod-like weapons to stun programs and to block attacks. These weapons are similar to the staffs used by sentries. They have not been seen to use their identity discs as weapons.

Physical Appearance Edit

In the ENCOM System, the guards wore bulky white armor with red/orange circuitry. Each guard wore a cowl, but while the faces of some of the guards were visible, others were not, resulting in the eerie appearance of programs who were headless under their hoods.

On Flynn's Grid, the general look of the armor remained, but it was changed to sleek black and there were both subtle and notable modifications its aesthetics: a tinted face visor was added, the old two-pieced shoulder pauldrons were exchanged for slightly larger one-pieced pauldrons, and the glove-like wrist buckler and forearm bracer were replaced by lighter, less noticeable arm protection.

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