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The '''Grid''' is a vast part of [[Cyberspace]], programmed by [[Kevin Flynn]]. Often referred to by Flynn as his "digital frontier", the Grid was made to provide an experimental platform where all forms of research could be carried out at unparalleled speeds. Perceived time on the Grid is measured in [[cycle]]s and run at a pace far greater than time perceived in the [[real world]], thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.
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The '''Grid''' is a vast part of [[Cyberspace]] named after the[[Game Grid| Game Grid]], programmed by [[Kevin Flynn]]. Often referred to by Flynn as his "digital frontier", the Grid was made to provide an experimental platform where all forms of research could be carried out at unparalleled speeds. Perceived time on the Grid is measured in [[cycle]]s and run at a pace far greater than time perceived in the [[Real World]], thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.
   
 
Much of the Grid consists of a flat, dark platform with glowing blue, cyan, or white, ribbons of light covering it in a vast latticework. Within the Grid itself lies [[Tron City]], a metropolis modelled on a real world city, which plays host to a diverse range of [[program]]s. The programs in turn carry out all the day-to-day running of the system. On the periphery of the Grid lies the [[Outlands]], an inhospitable region where most programs never venture.
 
Much of the Grid consists of a flat, dark platform with glowing blue, cyan, or white, ribbons of light covering it in a vast latticework. Within the Grid itself lies [[Tron City]], a metropolis modelled on a real world city, which plays host to a diverse range of [[program]]s. The programs in turn carry out all the day-to-day running of the system. On the periphery of the Grid lies the [[Outlands]], an inhospitable region where most programs never venture.
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<gallery captionalign="left">
 
<gallery captionalign="left">
 
00trailer58.jpg|Kevin Flynn observes the Grid in the distance
 
00trailer58.jpg|Kevin Flynn observes the Grid in the distance
Tron_02_905.jpg|the grid
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Tron_02_905.jpg|the Grid
 
</gallery>
 
</gallery>
 
[[Category:Key Locations]]
 
[[Category:Key Locations]]

Revision as of 03:21, 17 January 2011

[[File:00trailer27|250px]]
The Grid
Geographical information
Region Cyberspace
Points of Interest Tron City
Other information
Designer Kevin Flynn
Owners Kevin Flynn (1983-1989)
Clu 2 (1989-2010)
Inhabitants Programs
Behind the scenes
Appearances Tron: Legacy


The Grid is a vast part of Cyberspace named after the Game Grid, programmed by Kevin Flynn. Often referred to by Flynn as his "digital frontier", the Grid was made to provide an experimental platform where all forms of research could be carried out at unparalleled speeds. Perceived time on the Grid is measured in cycles and run at a pace far greater than time perceived in the Real World, thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.

Much of the Grid consists of a flat, dark platform with glowing blue, cyan, or white, ribbons of light covering it in a vast latticework. Within the Grid itself lies Tron City, a metropolis modelled on a real world city, which plays host to a diverse range of programs. The programs in turn carry out all the day-to-day running of the system. On the periphery of the Grid lies the Outlands, an inhospitable region where most programs never venture.

Gallery