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{{Era
'''The''' '''Game Grid '''or simply '''The Grid''' is a part of the Computer World where programs fight in various gladiator games, including [[lightcycle]] games, [[Disk Arena]], and the [[Ring Game]].
 
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|Tron
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}}
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{{InfoboxLocation
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|name= Game Grid
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|image= Ring game.jpg
 
|gallery= True
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|region=
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|points= [[Disc Arena]]
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[[Light Cycle Staging Pit]]
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|designer=
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|owners= [[MCP]]
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|inhabitants=
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|appear= [[TRON]]
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[[TRON: Evolution]]}}
   
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The '''Game Grid''' is a game simulation environment where [[program]]s fight in various gladiatorial games that are based on video games that [[Kevin Flynn]] personally designed while working at [[ENCOM]]. These games include the [[Light Cycle]] game, [[Disc Arena]], and the [[Ring Game]].
One of the most predominate features of the Game Grid's location is a grid square plane that is several miles wide. Surrounding the grid is giant walls with numeric and mathematical symbols displayed on them. If a lightcycle were to crash into a wall, a crack will appear and go right through the wall, creating an escape route for gladiator racers.
 
   
 
One of the most predominant features of the Game Grid's location is a grid square plane that is several miles wide. Surrounding the Grid are giant walls with numeric and mathematical symbols displayed on them. The walls are ordinarily impenetrable, but Flynn's user knowledge has proven able to exploit a vulnerability in the code and consequently allow him to breach the wall.
[[Tron]] was consistently the champion of the games, each cycle, until he retired. The next champion rose to that status in [[Tron Evolution: Battle Grids]]. This was the first time it was possible for an [[ISO]] to become champion of the Game Grid.
 
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==Trivia==
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*Kevin Flynn later nicknamed his digital world "[[Grid|The Grid]]" after his adventures in The Game Grid in 1982.
   
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[[es:Rejilla de juego]]
<gallery captionalign="centre">
 
Image:Grid.jpg
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[[Category:Game Grid]]
Image:Game_grid_sark.jpg|[[Sark]] drives away in his [[lightcycle|Light Cycle]] on the Game Grid.
 
</gallery>
 
[[Category:Locations]]
 
[[Category:Tron]]
 
[[Category:Tron 2.0]]
 
[[Category:Tron Legacy]]
 
[[Category:Tron Universe]]
 
 
[[Category:Canon]]
 
[[Category:Canon]]
[[Category:Tron: Evolution]]
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[[Category:TRON]]
 
[[Category:TRON 2.0]]
 
[[Category:TRON Universe]]
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[[Category:TRON: The Ghost in the Machine]]

Revision as of 21:25, 16 February 2016

Ring game
Game Grid
Geographical information
Points of Interest Disc Arena

Light Cycle Staging Pit

Other information
Owners MCP
Behind the scenes
Appearances TRON

TRON: Evolution

Gallery


The Game Grid is a game simulation environment where programs fight in various gladiatorial games that are based on video games that Kevin Flynn personally designed while working at ENCOM. These games include the Light Cycle game, Disc Arena, and the Ring Game.

One of the most predominant features of the Game Grid's location is a grid square plane that is several miles wide. Surrounding the Grid are giant walls with numeric and mathematical symbols displayed on them. The walls are ordinarily impenetrable, but Flynn's user knowledge has proven able to exploit a vulnerability in the code and consequently allow him to breach the wall.

Trivia

  • Kevin Flynn later nicknamed his digital world "The Grid" after his adventures in The Game Grid in 1982.