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The environment of the arena combat area can be constantly reshaped to accommodate a wide range of different game environments. Everything from rotating Disc Arena modules suspended high above the ground to a lightcycle grid with spiral tracks and other ramped structures.
 
The environment of the arena combat area can be constantly reshaped to accommodate a wide range of different game environments. Everything from rotating Disc Arena modules suspended high above the ground to a lightcycle grid with spiral tracks and other ramped structures.
   
[[Tron]] was consistently the champion of the games, each cycle, until he retired. The next champion rose to that status in [[TRON: Evolution - Battle Grids]]. This was the first time it was possible for an [[ISO]] to become champion of the Game Grid.
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[[Tron]] was consistently the champion of the games, each cycle, until he retired. The next champion rose to that status in [[TRON: Evolution - Battle Grids]]. This was the first time it was possible for an [[ISO]] to become champion of the Game Grid. At some point, around 1985, a program named Beta, who participated in a system-wide game tournament, bested both Tron in light cycles and Clu in tanks. Ultimately, he became champion and was granted access to Kevin's personal light cycle as a reward.
   
 
==Gallery==
 
==Gallery==

Revision as of 17:56, 4 April 2011

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Game Arena
Geographical information
Region TRON City
Other information
Designer Kevin Flynn
Inhabitants Sirens
Behind the scenes
Appearances TRON: Evolution, TRON: Legacy


The Game Arena is contained in a vast stadium on the edge of TRON City. It plays host to a number of different gladiatorial sports including matches for Lightcycles, and a radically redesigned Disc Arena where combatants fight inside a series of transparent modules. Stadium seating provides live viewing positions for thousands and the spectators are screened from the arena floor by a sturdy clear shield capable of withstanding the full force of a lightcycle impact without breaching.

The environment of the arena combat area can be constantly reshaped to accommodate a wide range of different game environments. Everything from rotating Disc Arena modules suspended high above the ground to a lightcycle grid with spiral tracks and other ramped structures.

Tron was consistently the champion of the games, each cycle, until he retired. The next champion rose to that status in TRON: Evolution - Battle Grids. This was the first time it was possible for an ISO to become champion of the Game Grid. At some point, around 1985, a program named Beta, who participated in a system-wide game tournament, bested both Tron in light cycles and Clu in tanks. Ultimately, he became champion and was granted access to Kevin's personal light cycle as a reward.

Gallery