|Behind the scenes|
Flynn's Safehouse is a combination of a spacious home and a bunker, disconnected from the Grid and hidden in the Outlands. It is far enough from Tron City that the prying eyes of Clu's subordinates do not reach it, yet it is also far enough that it leaves Kevin Flynn unable to offer protection to the Grid.
Established some time after Clu's betrayal in 1989, the safehouse has been developed and expanded into a well appointed subterranean complex with one expansive window opening from the main lounge and dining area out onto a viewing platform in the side of a cliff. Much of the interior features lighting throughout the floor, as well as from fittings in the ceiling, which activates in the presence of occupants and bathes the rooms in a steady white glow. Connected to the main living area are smaller personal rooms furnished with beds, and shelves for personal belongings.
Access to the facility is gained by way of a garage in the base of the cliff built to accommodate a Light Runner. The garage is connected to the main facility by an elevator platform, large enough to ride a Light Cycle onto, that rises directly to the main lounge area.
- Clu briefly investigates a pair of gold and silver models when searching the safehouse. These models are the two halves of a "Yoshimoto Cube" folding puzzle.
- One corner features a Go board that Flynn and Quorra play. Quorra states that Flynn's patient play style usually beats out her more aggressive strategy.