|Behind the scenes|
Kingdom Hearts 3D: Dream Drop Distance
Flynn's Safehouse is a combination of a spacious home and a bunker, disconnected from the Grid and hidden in the Outlands. It is far enough from Tron City that the prying eyes of Clu's subordinates do not reach it, but also far enough to leave Kevin Flynn unable to offer protection to the Grid.
Established some time after Clu's betrayal in 1989, the safehouse was developed and expanded into a well-appointed subterranean complex with one expansive window opening from the main lounge and dining area out onto a viewing platform set in the side of a cliff. The outdoor viewing platform boasts its own energy pools and a view directly across Tron City to the Portal. Much of the interior features lighting throughout the floor, as well as in fittings in the ceiling, which activates in the presence of occupants and bathes the rooms in a steady white glow. The walls and ceilings alternate between slick white and unfinished Outlands rock. Connected to the main living area are smaller rooms furnished with beds, desks, and shelves for personal belongings.
The safehouse is accessed through a garage built to accommodate a Light Runner. Its entrance is hidden in the base of a cliff. The garage is connected to the main facility by an elevator platform, large enough to carry a light cycle, which rises directly into the main lounge area.
- Clu briefly investigated a pair of spiky gold and silver models when searching the safehouse. These models were the two halves of a "Yoshimoto Cube" folding puzzle.
- One corner of the safehouse features a Go board that Flynn and Quorra play. Quorra states that Flynn's patient play style usually beats out her more aggressive strategy.
- Flynn kept his own light cycle, an ENCOM 786, in its own dedicated area of the main lounge area until Sam Flynn removed it.
- The main lounge also has a fireplace (with blue digital flames) and an inset wall bookcase, full of the books that Flynn shared with Quorra during their exile.