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[[Image:Energy_pool2.jpg|thumb|300px]]
 
[[Image:Energy_pool2.jpg|thumb|300px]]
   
'''Energy''' is a liquid substance found in the [[Game Grid]] and the [[Tron system]], used as a fuel for vehicles and as a vital nourishment for all [[program]]s. Energy acts and behaves like water and food from the [[real world]], and is essential to programs just like food and drink are essential to us in the real world. If a program does not have enough energy, he or she may [[derez]].
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'''Energy''' is a liquid substance found in the [[Game Grid]] and the [[Tron system]], used as a fuel for vehicles and as a vital nourishment for all [[program]]s.
   
Digitized users can also consume energy and use it to help restore broken vehicles or even save a life of a program by transferring the energy to a person or object. While in cyberspace for the first time, [[Kevin Flynn]] transferred his energy to restore power to a formerly broken [[Flynn's Recognizer|recognizer]]. When [[Ram]] noticed this he claimed that such a function was impossible for a program to do. Flynn also saved [[Yori|Yori's]] life by transferring some his energy to her before she derezzed.
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The terms "energy" and "power" are used interchangeably in the [[computer world]], and power gained by consuming liquid energy can be transferred to other beings or devices, particularly by [[users]].
   
Energy is usually found in rural parts of cyberspace, especially in caves and canyons. Flynn's first encounter with energy was in a cave, shortly after escaping the game grid with Ram and [[Tron]]. When Flynn asked what it was, Ram replied "Just what I need, right now". Flynn noticed that when Tron and Ram were drinking the liquid, their circuitry glowed brightly, denoting that they were regaining energy.
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==Description==
   
Refined energy is sold at locations including the [[End of Line Club]], sometimes as '''energy drinks'''. Whether it's more potent or possibly flavored remains unknown.
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In the computer world, energy behaves like water from the [[real world]], and is an essential form of nourishment for programs. If a program does not have enough energy, he or she may [[derez]]. Digitized users can also consume energy, reaping the same benefits; they can also use the power it bestows to help restore broken vehicles or even save lives by transferring it to a person or object.
In [[TRON 2.0]], energy [[patch routine]]s make an appearance. A player can walk up to the patch routine and activate it to download energy. There are two types of energy patch routines: green patch routines give a limited amount of energy (usually about 100 points of energy), whereas light blue patch routines give an unlimited amount of energy. Because light blue patches are less common, they are harder to find than light green energy patches. In [[TRON 2.0]] there are also some energy pools which give unlimited energy, but slowly than a patch routine.
 
   
The [[Destitute Program]] in ''[[TRON: Legacy]]'' appears to be drinking energy.
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Liquid energy can be found naturally in rural parts of the computer world. In the ENCOM system, it occurs in streams flowing through caves and canyons; on the Grid it flows underground and in pools or lakes in the [[Outlands]], and can be mined or tapped to power cities.
   
Energy in TRON 2.0 does a few extra things: it allows the player to fire any weapon other than the [[Identity Disc]]; downloads permission, [[subroutine]]s, or e-mails; or activates some doors and switches. The player's maximum allowed energy may be increased by going up a version number.
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Refined energy is sold at locations like the [[0001001 Club]] and the [[End of Line Club]] in beverages sometimes referred to as '''energy drinks'''. These drinks usually glow, can be translucent or opaque with optional addition of umbrellas, straws, or tiny cubes resembling ice, and come in bright colors such as pale blue, vivid pink, and electric green, though bright white (or translucent with a white glow) appears to be the most common color.
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==History==
   
In [[TRON: Evolution]], [[Anon]] can regain health energy by running across Energy Transfer Conduits (ETCs), glowing strips that are on walls. He can obtain energy for special attacks by vaulting across energy pods and consoles.
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Pure energy was first seen in a cavern in [[TRON]], shortly after [[Ram]], [[Tron]], and [[Kevin Flynn]] escaped from the game grid. When Flynn asked what the glowing stuff was, Ram replied, "That is just what I need right now." Still mystified, Flynn followed his fellow conscripts to the edge of the stream, which shone with a pure blue light as the programs lifted it in their hands. Their circuitry glowed brightly as they drank, indicating that they were regaining energy, and Tron clarified, "You forget how good the power feels until you get to a pure source."
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Flynn later figured out how to transfer his energy to a broken [[Flynn's Recognizer|recognizer]], restoring it to near-full functionality, a feat which [[Ram]], who still believed him to be a program, had not thought possible. Conversely, when he drained energy from one of Sark's guards in order to assume his circuit color as a disguise, the guard derezzed, unsettling him. In a similar process, Flynn saved [[Yori|Yori's]] life by transferring some his energy to her when passage through Sark's [[derez gate]] nearly killed her. His redirection of power to create a link between two Solar Sailer beams, another feat impossible for a normal program, left him exhausted, though he brushed off questions of how he had known it would work by saying, "A beam of energy can always be diverted."
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In both [[TRON: Betrayal]] and the cut scenes in [[TRON: Evolution]], liquid energy was consumed at the original [[End of Line Club]].
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In [[TRON: Uprising]], liquid energy was a popular beverage among patrons of the [[0001001 Club]], served in single glasses or in wide bowls which accommodated several programs. In one incident, [[General Tesler|General Tesler's]] mining of energy under [[Argon City]] caused widespread blackouts until his drill was destroyed; in another, Tron and [[Beck]] consigned the disc of a dead [[Lux|friend]] to a bubbling energy pool in the Outlands, which appeared to act upon the disc in such a way that the program's code was released into the system. A swirling energy pool between Argon and [[Gallium City|Gallium]] hid [[Cyrus|Cyrus's]] prison. [[Zed]] also repeated a joke -- which he found funny but which his coworkers didn't understand -- whose punchline was "And then the [[siren]] says, 'That's not energy you're drinking'."
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In [[TRON: Legacy]], pools resembling liquid energy were seen outside Flynn's safehouse, and blue glowing drinks featured in the banquet prepared by Flynn as a welcome for his son [[Sam Flynn|Sam]]. Later, Sam encountered a [[Destitute Program|destitute program]] who appeared to be holding a plastic bottle of liquid energy. Upon Sam's arrival at the End of Line Club,  [[Zuse]] ordered "libations for everybody!" and poured drinks for them both in his private chambers; however, his later attempt to bargain with Clu for control of the Grid ended when Clu mixed a drink for him in exchange for Flynn's [[Kevin Flynn's Identity Disc|disc]], leaving him to hold it in stunned realization of his approaching fate as [[Black Guard]]s planted mines in his club.
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==Games==
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In [[TRON: Evolution]], [[Anon]] can regain health energy by running across Energy Transfer Conduits (ETCs), which appear as glowing strips on walls. He can obtain energy for special attacks by vaulting across energy pods and consoles.
   
 
In [[Space Paranoids Online|Space Paranoids]], yellow energy patches are used to recharge [[Tank arrow|tank ammunition]].
 
In [[Space Paranoids Online|Space Paranoids]], yellow energy patches are used to recharge [[Tank arrow|tank ammunition]].
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===TRON 2.0===
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In [[TRON 2.0]], energy [[patch routine]]s make an appearance; players can walk up to patch routines and activate them to download energy. There are two types of energy patch routines: green, which give a limited amount of energy (usually about 100 points of energy), and light blue, which give an unlimited amount of energy. Light blue patches are less common and harder to find than green ones. The game also features some energy pools, which give unlimited energy, but do so more slowly than a patch routine.
  +
  +
Energy in TRON 2.0 does a few extra things: it allows the player to fire weapons other than the [[Identity Disc]]; provides for downloads permission, [[subroutine]]s, or e-mails; or activates some doors and switches. Maximum allowed energy may increase with the player's version number.
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[[Category:Objects]]
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[[Category:TRON Universe]]
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[[Category:TRON]]
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[[Category:TRON: Legacy]]
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[[Category:TRON 2.0]]
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[[Category:TRON: Evolution]]
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[[Category:Canon]]
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[[Category:Programs]]
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[[Category:Users]]
 
[[Category:Objects]]
 
[[Category:Objects]]
 
[[Category:TRON Universe]]
 
[[Category:TRON Universe]]

Revision as of 20:52, February 19, 2013

Energy pool
Tron and Ram reach for Energy while Flynn watches with curiosity.
Mr. SinistarAdded by Mr. Sinistar
Energy pool2
Mr. SinistarAdded by Mr. Sinistar

Energy is a liquid substance found in the Game Grid and the Tron system, used as a fuel for vehicles and as a vital nourishment for all programs.

The terms "energy" and "power" are used interchangeably in the computer world, and power gained by consuming liquid energy can be transferred to other beings or devices, particularly by users.

Description

In the computer world, energy behaves like water from the real world, and is an essential form of nourishment for programs. If a program does not have enough energy, he or she may derez. Digitized users can also consume energy, reaping the same benefits; they can also use the power it bestows to help restore broken vehicles or even save lives by transferring it to a person or object.

Liquid energy can be found naturally in rural parts of the computer world. In the ENCOM system, it occurs in streams flowing through caves and canyons; on the Grid it flows underground and in pools or lakes in the Outlands, and can be mined or tapped to power cities.

Refined energy is sold at locations like the 0001001 Club and the End of Line Club in beverages sometimes referred to as energy drinks. These drinks usually glow, can be translucent or opaque with optional addition of umbrellas, straws, or tiny cubes resembling ice, and come in bright colors such as pale blue, vivid pink, and electric green, though bright white (or translucent with a white glow) appears to be the most common color.

History

Pure energy was first seen in a cavern in TRON, shortly after Ram, Tron, and Kevin Flynn escaped from the game grid. When Flynn asked what the glowing stuff was, Ram replied, "That is just what I need right now." Still mystified, Flynn followed his fellow conscripts to the edge of the stream, which shone with a pure blue light as the programs lifted it in their hands. Their circuitry glowed brightly as they drank, indicating that they were regaining energy, and Tron clarified, "You forget how good the power feels until you get to a pure source."

Flynn later figured out how to transfer his energy to a broken recognizer, restoring it to near-full functionality, a feat which Ram, who still believed him to be a program, had not thought possible. Conversely, when he drained energy from one of Sark's guards in order to assume his circuit color as a disguise, the guard derezzed, unsettling him. In a similar process, Flynn saved Yori's life by transferring some his energy to her when passage through Sark's derez gate nearly killed her. His redirection of power to create a link between two Solar Sailer beams, another feat impossible for a normal program, left him exhausted, though he brushed off questions of how he had known it would work by saying, "A beam of energy can always be diverted."

In both TRON: Betrayal and the cut scenes in TRON: Evolution, liquid energy was consumed at the original End of Line Club.

In TRON: Uprising, liquid energy was a popular beverage among patrons of the 0001001 Club, served in single glasses or in wide bowls which accommodated several programs. In one incident, General Tesler's mining of energy under Argon City caused widespread blackouts until his drill was destroyed; in another, Tron and Beck consigned the disc of a dead friend to a bubbling energy pool in the Outlands, which appeared to act upon the disc in such a way that the program's code was released into the system. A swirling energy pool between Argon and Gallium hid Cyrus's prison. Zed also repeated a joke -- which he found funny but which his coworkers didn't understand -- whose punchline was "And then the siren says, 'That's not energy you're drinking'."

In TRON: Legacy, pools resembling liquid energy were seen outside Flynn's safehouse, and blue glowing drinks featured in the banquet prepared by Flynn as a welcome for his son Sam. Later, Sam encountered a destitute program who appeared to be holding a plastic bottle of liquid energy. Upon Sam's arrival at the End of Line Club,  Zuse ordered "libations for everybody!" and poured drinks for them both in his private chambers; however, his later attempt to bargain with Clu for control of the Grid ended when Clu mixed a drink for him in exchange for Flynn's disc, leaving him to hold it in stunned realization of his approaching fate as Black Guards planted mines in his club.

Games

In TRON: Evolution, Anon can regain health energy by running across Energy Transfer Conduits (ETCs), which appear as glowing strips on walls. He can obtain energy for special attacks by vaulting across energy pods and consoles.

In Space Paranoids, yellow energy patches are used to recharge tank ammunition.

TRON 2.0

In TRON 2.0, energy patch routines make an appearance; players can walk up to patch routines and activate them to download energy. There are two types of energy patch routines: green, which give a limited amount of energy (usually about 100 points of energy), and light blue, which give an unlimited amount of energy. Light blue patches are less common and harder to find than green ones. The game also features some energy pools, which give unlimited energy, but do so more slowly than a patch routine.

Energy in TRON 2.0 does a few extra things: it allows the player to fire weapons other than the Identity Disc; provides for downloads permission, subroutines, or e-mails; or activates some doors and switches. Maximum allowed energy may increase with the player's version number.

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