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m (Added some minor info. I'll be working on Securo's article soon. Hopefully give that one the same treatment as this.)
 
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{{Program Infobox Green
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|name=The Corruptor
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|image=TRON Wiki - TRON Killer App Corruptor Cutscene 1.jpg
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|gallery=True
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|user=Unknown
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|birth=
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|death=
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|status=Derezzed
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|color=Purple
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|gender=Male
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|describe=
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|job=Spread corruption
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|equipment=
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|vehicle=
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|allies=[[Infected File]]s, [[Corruptor Troops]]
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|actor=
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|appear=[[TRON 2.0: Killer App (Game Boy Advance)]]}}
   
The Corruptor is the main antagonist of TRON 2.0:KILLER APP. He appears as an orange-faced being in a purplish suit, with multiple faces and mantis-like arms. The final boss of the Mercury story line (as opposed to Securo in Tron's.)
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'''The Corruptor''' is the main antagonist of [[TRON 2.0: Killer App (Game Boy Advance)]]. He appears as an orange-faced being in a purplish suit, with multiple faces and mantis-like arms. He serves as the final boss of Mercury's storyline, as opposed to [[Securo]] in Tron's storyline.
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== Appearance ==
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In his earliest appearance, he appears as a floating, leg-less, orange-faced being in a purplish suit, with glowing red eyes (shown only during conversations) and mantis-like arms (similar to 7A77LE's appearance at the beginning of Tron's Story Mode campaign). During the final battle, he has changed into a large creature with multiple heads, numerous arms and crab-like legs, rooting him in the ground.
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== Abilities ==
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His only abilities are shown during the final battle. He has energy shields that rise and drop in the direction of his enemy, keeping himself safe from any attacks. He is surrounded by a plasma field moat, preventing any direct melee attacks. He can fire a stream of three block-able plasma shots (six when he's close to death) toward his target.
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His other attack is making certain tiles that his enemy walks on shoot up energy in an attempt to throw them off. The further you are to beating him, the more tiles he erupts. His only weak spot is his back, having no defense on it at all. The player can take advantage of this by throwing their weapon at the flanking pillars behind him and ricocheting them into his back. The only way to know if it hit him is when he shouts in pain. With every few hits, he loses an arm, a leg and/or head until his complete deresolution.
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[[Category:Article stubs]]
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[[Category:Villains]]
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[[Category:TRON 2.0]]
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[[Category:Non-Canon]]
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[[Category:Programs]]

Latest revision as of 03:14, November 16, 2015

TRON Wiki - TRON Killer App Corruptor Cutscene 1
The Corruptor
Biographical information
UserUnknown
StatusDerezzed
Physical description
Circuitry ColorPurple
GenderMale
Other information
FunctionsSpread corruption
AlliesInfected Files, Corruptor Troops
Out of universe information
AppearancesTRON 2.0: Killer App (Game Boy Advance)
Gallery


The Corruptor is the main antagonist of TRON 2.0: Killer App (Game Boy Advance). He appears as an orange-faced being in a purplish suit, with multiple faces and mantis-like arms. He serves as the final boss of Mercury's storyline, as opposed to Securo in Tron's storyline.

Appearance Edit

In his earliest appearance, he appears as a floating, leg-less, orange-faced being in a purplish suit, with glowing red eyes (shown only during conversations) and mantis-like arms (similar to 7A77LE's appearance at the beginning of Tron's Story Mode campaign). During the final battle, he has changed into a large creature with multiple heads, numerous arms and crab-like legs, rooting him in the ground.

Abilities Edit

His only abilities are shown during the final battle. He has energy shields that rise and drop in the direction of his enemy, keeping himself safe from any attacks. He is surrounded by a plasma field moat, preventing any direct melee attacks. He can fire a stream of three block-able plasma shots (six when he's close to death) toward his target.

His other attack is making certain tiles that his enemy walks on shoot up energy in an attempt to throw them off. The further you are to beating him, the more tiles he erupts. His only weak spot is his back, having no defense on it at all. The player can take advantage of this by throwing their weapon at the flanking pillars behind him and ricocheting them into his back. The only way to know if it hit him is when he shouts in pain. With every few hits, he loses an arm, a leg and/or head until his complete deresolution.

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