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{{Cquote|Code worms--found only in the darkest recesses of the Grid, and very effective in rewriting discs. If you lose control of even one, it deletes more than your past.}}
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{{Cquote|Code Worms--found only in the darkest recesses of the Grid, and very effective in rewriting discs. If you lose control of even one, it deletes more than your past.}}
   
 
{{Program Infobox
 
{{Program Infobox
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'''Code worms''' are creatures appearing in ''[[TRON: Uprising]]''.
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'''Code Worms''' are creatures appearing in ''[[TRON: Uprising]]''.
   
 
Found only in the darkest recesses of the [[Grid]], code worms are used very effectively by the likes of [[Gorn]] and [[Lomox]] to erase or rewrite information on [[identity disc]]s. When mishandled, however, their use can result in physical and mental damage to programs subjected to their effects.
 
Found only in the darkest recesses of the [[Grid]], code worms are used very effectively by the likes of [[Gorn]] and [[Lomox]] to erase or rewrite information on [[identity disc]]s. When mishandled, however, their use can result in physical and mental damage to programs subjected to their effects.
   
Code worms are about a handspan long, and have a flat segmented body, ten to twelve sets of jointed legs behind two large pincers, a blue glowing circular maw which takes up their entire front end, and a long, smooth, luminous segment at its tail end from which two bright antennae sweep out behind them. When carrying a payload, they are entirely translucent and luminescent. Code worms can be handled, albeit with caution, by their bulbous tails. They are introduced into identity discs via the code-copy of the victim's head, entering through the eye and causing considerable pain as they do their work.
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Code Worms are about a handspan long, and have a flat segmented body, ten to twelve sets of jointed legs behind two large pincers, a blue glowing circular maw which takes up their entire front end, and a long, smooth, luminous segment at its tail end from which two bright antennae sweep out behind them. When carrying a payload, they are entirely translucent and luminescent. Code Worms can be handled, albeit with caution, by their bulbous tails. They are introduced into identity discs via the code-copy of the victim's head, entering through the eye and causing considerable pain as they do their work.
   
 
==Trivia==
 
==Trivia==
*Code worms, like [[wikipedia:computer_worms|computer worms]], their real-world namesakes, carry a payload (in this case, an implantable false memory or an instruction to purge a memory) into their host in order to compromise it.
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*Code Worms, like [[wikipedia:computer_worms|computer worms]], their real-world namesakes, carry a payload (in this case, an implantable false memory or an instruction to purge a memory) into their host in order to compromise it.
 
*They share some similarities with [[gridbugs]], although gridbugs are better known for destroying code while code worms can manipulate it.
 
*They share some similarities with [[gridbugs]], although gridbugs are better known for destroying code while code worms can manipulate it.
   

Revision as of 16:10, 17 March 2013

Code Worms--found only in the darkest recesses of the Grid, and very effective in rewriting discs. If you lose control of even one, it deletes more than your past.
Codeworm1
Code worm
Biographical information
Physical description
Circuitry Color Blue
Description Centipede-like creatures which modify code
Other information
Functions Erasing and modifying identity discs
Out of universe information
Appearances TRON: Uprising


Code Worms are creatures appearing in TRON: Uprising.

Found only in the darkest recesses of the Grid, code worms are used very effectively by the likes of Gorn and Lomox to erase or rewrite information on identity discs. When mishandled, however, their use can result in physical and mental damage to programs subjected to their effects.

Code Worms are about a handspan long, and have a flat segmented body, ten to twelve sets of jointed legs behind two large pincers, a blue glowing circular maw which takes up their entire front end, and a long, smooth, luminous segment at its tail end from which two bright antennae sweep out behind them. When carrying a payload, they are entirely translucent and luminescent. Code Worms can be handled, albeit with caution, by their bulbous tails. They are introduced into identity discs via the code-copy of the victim's head, entering through the eye and causing considerable pain as they do their work.

Trivia

  • Code Worms, like computer worms, their real-world namesakes, carry a payload (in this case, an implantable false memory or an instruction to purge a memory) into their host in order to compromise it.
  • They share some similarities with gridbugs, although gridbugs are better known for destroying code while code worms can manipulate it.
Codeworm2

A code worm preparing to alter Paige's memories.