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{{Era|Tron20}} |
{{Era|Tron20}} |
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− | In [[Tron 2.0]], the main weapons of [[Virus]]es (such as [[Thorne]] and the [[Z-Lot]]s) are Balls. |
+ | In [[Tron 2.0|TRON 2.0]], the main weapons of [[Virus]]es (such as [[Thorne]] and the [[Z-Lot]]s) are Balls. Balls are glowing, green blobs of data that have corrosive and infective properties. |
Balls come in different sorts, each with different properties. |
Balls come in different sorts, each with different properties. |
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− | + | ==Ball Primitive== |
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− | [[ |
+ | [[File:Weapons_ball01-1-.jpg|thumb|125px|Ball Primitive.]] |
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+ | ==Ball Launcher== |
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+ | [[File:Weapons_ball02-1-.jpg|thumb|125px|Ball Launcher.]] |
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− | == |
+ | ==Drunken Dims== |
− | [[ |
+ | [[File:Weapons_ball03-1-.jpg|thumb|120px|Drunken Dims.]] |
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− | == |
+ | ==Ball Storm== |
− | [[ |
+ | [[File:TRON_WIki_-_Ball_Storm_(Active;_Smaller).jpg|thumb|120px|Ball Storm]] |
+ | *'''Ball Storm '''is similar to '''Ball Primitive '''but causes a much larger explosion with decay damage and visual impairment after being hit by the blast. |
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− | + | ==Ball's Affect on System Memory== |
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When hit by a ball, Jet's system memory is corrupted. This happens in two ways. |
When hit by a ball, Jet's system memory is corrupted. This happens in two ways. |
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*'''Bad Blocks''' are pieces of empty system memory that are corrupted, so they can no longer be filled with [[Subroutine]]s. They can be gotten rid of using the De-Frag [[procedural]]. |
*'''Bad Blocks''' are pieces of empty system memory that are corrupted, so they can no longer be filled with [[Subroutine]]s. They can be gotten rid of using the De-Frag [[procedural]]. |
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*Subroutines can be infected so they no longer work, or more commonly have a lower efficiency, so a defensive subroutine will be half as effective. This infection can then be spread to other sub-routines if not disinfected. |
*Subroutines can be infected so they no longer work, or more commonly have a lower efficiency, so a defensive subroutine will be half as effective. This infection can then be spread to other sub-routines if not disinfected. |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Objects]] |
[[Category:Objects]] |
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[[Category:Non-Canon]] |
[[Category:Non-Canon]] |
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Latest revision as of 23:05, 3 July 2015
In TRON 2.0, the main weapons of Viruses (such as Thorne and the Z-Lots) are Balls. Balls are glowing, green blobs of data that have corrosive and infective properties.
Balls come in different sorts, each with different properties.
Ball Primitive[]
- Ball Primitives are simple grenades. They are thrown and cause splash damage, making them very hard to dodge. These are used by Z-Lots and Jet.
Ball Launcher[]
- The Ball Launcher is a sort of grenade launcher, launching Balls much farther than what is possible with the Ball Primitive. These are also used by Z-Lots and Jet.
Drunken Dims[]
- Drunken Dims is an extremely deadly projectile weapon used only by Jet. It fires a number of mini-Balls in a straight path in front of the user of this weapon. Rector Scripts use a weaker weapon similar to this called Corruptic Dims.
Ball Storm[]
- Ball Storm is similar to Ball Primitive but causes a much larger explosion with decay damage and visual impairment after being hit by the blast.
Ball's Affect on System Memory[]
When hit by a ball, Jet's system memory is corrupted. This happens in two ways.
- Bad Blocks are pieces of empty system memory that are corrupted, so they can no longer be filled with Subroutines. They can be gotten rid of using the De-Frag procedural.
- Subroutines can be infected so they no longer work, or more commonly have a lower efficiency, so a defensive subroutine will be half as effective. This infection can then be spread to other sub-routines if not disinfected.